It’s been said many, many times before, through all of the builds and it was actually tweaked and all, but the problem still remains; Extraction is way too slow(coming from me right:wink:).
Yet not in the way the characters move(since they are pretty fast, their speed is just right imo), but in the time it takes to finish the maps.
The EV has to be MUCH faster, the time on the timer until the C4 charge explodes has to be shorter, respawn has to be cranked up a huge chunk, hacking should be faster and so on and so forth. You could be fast like a freakin blitz, but if the gamplay is working like a motherhugging snail, than everything will still feel like a MMORPG style grindfest, that will have you exhausted after 3 matches.
If RPG players would be XT’s actual target group, then it maybe could work, but since XT’s target group are most certainly FPS players, wich usually prefer fast paced action*, and being pumped with adrenaline, then the game should fulfill those “desires”. Grinding your brains out will most certainly repel those guys which are seeking the rush of a FPS game. And with the standard FPS guys out of the picture who’d be left?
There’s a great possibility, that I’m entirely wrong, sure, maybe I’m not quite part of the target group, idk, but I can definitely say, that Extraction isn’t a game I can’t stop playing. I had many awesome matches, but I also felt quite exhausted afterwards(and I’m talking post nausea times here).
Simply put; people would much rather play 15matches in 4hrs, than three matches in 70 minutes
*wich is, imo, much more tied to the overall gameplay and map size and layout than to the character’s movement speed.
For me it is player movement entirely. Not just forward sprint, but the missing sideward sprint is a problem for me. When coupled with longer TTK and high spread it creates a very weird infight movement mechanic. I kinda miss the “booom headshot” feeling from W:ET, and the many options you had with infight movement (well it were not that many, but the circular crosshair movement where you could gain a bit of speed and which made you feel like a total animal running across the ground, literally putting all your energy into movement, combined with the sidewards sprint ability make the difference). I kinda miss that. Are we expecting any change in that regard, if someone from SD is reading? Will there be circular crosshair movement enabled to gain a little bit of speed advantage, will there be sidewards sprinting allowed? About the spread, well, this is the bane of having too much modern machine guns imo, if you watch closely, W:ET basically had thompson/mp40, and maybe sten, but you had to be very skilled with it, all other weapons are unique by itself.