Extraction Screenshots and Concept Art


(Stoffifee) #21

The new artwork is great. :eek:

And the new name also sounds better. I never really liked the old one tbh. :wink:

If you now take back a few of the recent changes (objectives/nades:() plus add some kind of strafejumps/walljumps, I am hopeful. :slight_smile:

HF@PAX :stroggbanana:


(INF3RN0) #22

As long as they pay off my college loans first :wink:


(DB Genome editor) #23

Beautiful art as always :smiley:

[ul]
[li]Another concept art showing one of LB’s baricades dressed up as a CDA checkpoint, is this likely to make it in game? It adds a lot to the feel of the map by giving a justification for the presence of these barricades.
[/li]

[li]Concept art for the area around Waterloo’s 2nd objective looks a lot more ā€œaliveā€ then what we have in game. Again, any chance of that coming our way?
[/li]

[li]Finally a switch control for Camden’s 1st objective that you can actually hack :tongue:
[/li]

[li]If Camden is to be split in two, shouldn’t the first half be the one called ā€œTrainyardā€ :confused: The only tracks in the second half are on the overpass…
[/li]

[li]Nice elite skins for T-Rat and Arty. The latter looks seriously badass :cool:
[/li]

[li]Art department mistake or can we expect Dazzler’s flashbang to make a come back :wink:
[/li][/ul]


(Ashog) #24

Quite amazing stuff. SD visuals were always top but this… a new level and gets better and better. Concept art is breathtaking.


(ImageOmega) #25

[QUOTE=Anti;465576]Still talking about shrinking maps/durations a bit, PAX demo is a good test of this.

Personally I’m also hoping we can go back to SD’s traditional ā€˜say what you see’ map names, rather than locations names. Makes it much easier for players to communicate and relate with each other.[/QUOTE]

If you split Camden into two separate maps now, I think that would be pretty awesome.

Valdez and I were talking and he suggested the first separate map could be the first two objectives (switch and train bombing) and the second map would be the datacore delivery and vehicle bombing at the end.

I can’t help, but think that this would make the gameplay quick and fast paced as well as split an already proven map into two parts that are equally intense instead of one map that is long and drawn out.


(INF3RN0) #26

[QUOTE=ImageOmega;465836]If you split Camden into two separate maps now, I think that would be pretty awesome.

Valdez and I were talking and he suggested the first separate map could be the first two objectives (switch and train bombing) and the second map would be the datacore delivery and vehicle bombing at the end.
[/QUOTE]

It would be the most logical, 2 and 2. The one thing that I’d like to see though if it were to happen would be to make the data core pickup and delivery points more neutral ground (with a slight bias for both ofc) so that it wasn’t just a pick er up and grind delivery. I still am waiting for a real doc run obj layout.


(ImageOmega) #27

Aren’t we all?


(Tankey) #28

Gotta quote this, +1.


(Seanza) #29

They’ve created that and it’s in the build already. Actually, I’m going to suggest the PAX version for drafts (if SD are okay with this).


(rookie1) #30

ExtractionEnvironmentConceptArt04 is my Desktop wall for now :slight_smile:


(Anti) #31

Would prefer you to wait for a final version, which should be in the next patch. We’re very keen to get your feedback on that version and that format of SW.


(Seanza) #32

Sounds awesome AntiWORK :slight_smile:


(Kl3ppy) #33

hahaha reminds me at the Anti-pay-to-win Concept Smooth introduced yesterday :smiley:


(Seanza) #34

:wink:

Now Anti is trying to be cool like me adding WORK to his name on IRC. I’m proud to be such an inspiration.