I have an idea this is going to be somewhat controversial with how strongly some people feel one way or another, but I think it’s worthy of discussion.
How do you feel about adding extended time for completed objectives? Right now, if an attacking team gets into a situation where the D has been too stout, it’s virtually impossible to finish a map.
One example would be escorting the EV, where it has a fixed travel speed - if there’s less than X amount of time remaining on the clock, the Defending team is always going to win.
Now obviously one could argue that if the defending team did their part well enough to burn enough time off the clock on early objectives then they’ve earned the win (and I would agree)… but there’s also the potential for some unmotivated play during the latter half of the match if it’s all but sealed up.
I was thinking maybe if an objective was advanced, only enough time to complete the next objective as efficiently as possible could be added to the clock.
For example, if it takes the attacking team 1:30 to escort the EV from ‘Activision Headquarters’ with the objectives to the objective ‘finish line’ without stopping even for a second, then 1:30 could be added to give the potential of pulling it off.
Obviously the flip side to this is it being too punishing for the defending team, especially if they’ve had a great D for 90% of the game, and completely broke down at the end and lost as a result.
I don’t know… I could definitely go either way with it. What do you think?

