that is not the point he was trying to make. Even though Brink was a new IP there were a number of things that could have been done to improve how it was received. So far SD hasn’t really been making public statements about this. It’s frustrating to those of us who actually enjoy and want to keep playing the game, but can’t really do so because of the lack of players and all of the annoyances that Brink comes with.
You can’t just blame it on, “this was a new IP, so it’s not like we had the funding.” A lot of the biggest mistakes Brink makes would have impacted an already established IP just as negatively. They are absolute faults that are exacerbated and magnified by the fact that Brink is a new IP, not diminished or excusable because of it.
For comparison, Unreal Tournament 3 was a game that shared a lot in common with how Brink was received. The interface was horrid, patches infrequent, and communication with the development team wasn’t very clear. The community vanished as a result. It’s a good game, but the little things add up. And UT is one of the most well-known and well established IPs in the genre. They had plenty of money to throw at it.
We should not be excusing a new IPs failure simply because it’s a new IP. Nor should we be excusing the failure of sequels just because their predecessors didn’t fare well. If they make a Brink 2 and it tanks, it’s safe to say it would be because Brink 2 was a bad game.
In other words, Brink didn’t need to be perfect. It just needed to be far better than it is now. And if we can’t at least expect that from our games then we really can’t expect anything.