I think it would be worth releasing an Extended Cut (Special Edition or Directors Cut or Collectors Edition) version of Brink for Xbox and PS3, which would include, Agents of Change, all Pre-order Downloadable Content, some scenes that were cut-out of the final game, and a bonus chapter or two. Similar to what Dead Rising 2 has done. The cut scenes that were removed from the Dev Vids. Also it’d be cool to include a short mission similar to the original trailer along with some higher ranking system and unlocks. And a bonus of 4 maps. And a couple new challenge modes that work on the existing maps. And possibly a new gametype.
Extended Cut/Collectors Edition: Any Chance we get one? [Xbox & PS3]
You want a bonus of 4 maps and a new gametype. I can tell you that that will never happen. So the answer is 0% chance. And no this is not because I am a so called “brink hater”, this is just beeing realistic. And I am pretty sure you know that you can only dream about this.
Right now, you have a point. But, anything is possible. Call me an optimist. Just curious if what peeps would want in an Extended Cut, specifically for console. Like I said, Brink is closing in on being a Platinum Hit on Xbox.
There won’t be,BRINK was a failure and there’s no way they’ll invest in it.i don’t hate brink,I’m just being realistic.
Brink is a hit on xbox? Don’t you think your being a little selfish just asking SD to put more money into Brink for you and a margin of other people who still play? If everyone that bought the game still played, I would call that a hit… and it would warrant what your asking for as well.
There’s still an opportunity for more content. If marketed in such a way as an Extended Cut, I think it’d be well received. I find matches on Xbox all time of people still playing. That’s my point.
Are you kidding me? I feel ripped off enough having paid 50 bucks at launch. And now you want them to RE-RELEASE the game? That’ll just piss off everybody who already owns the game. Which is anybody who has even a modicum of interest in it in the first place.
[QUOTE=.Chris.;388128]I think they got all the sales they can with Brink.[/QUOTE]Not true. There’s always potential to improve. As long as they don’t give up totally.
I am quite clearly speaking in terms of console. I paid $10 more than you and still enjoy playing. Special Editions have been released before. Like GOTY copy of Gears 2 which included All Fronts and all bonus material. It was by no means worthy of GOTY, but they called it that.
Given the cost involved in such a venture, any sort of re-release (repackaged, or otherwise) is very unlikely.
Brink started out with good momentum in terms of pure sales but let’s be really honest, high player attrition means that there’s no financial incentive to take such a risk.
A special Edition withs DLCs ans Devs vids can be possible !
But news maps & challenge and new gametype is just impossible.
[QUOTE=*goo;388141]Given the cost involved in such a venture, any sort of re-release (repackaged, or otherwise) is very unlikely.
Brink started out with good momentum in terms of pure sales but let’s be really honest, high player attrition means that there’s no financial incentive to take such a risk.[/QUOTE]
Many, many games have high player attrition. That doesn’t mean that there’s no incentive to keep the game in the consciousness of gamers. In that way, you are creating a platform to develop it further. Whether its with a sequel or additional content. The new Clan update shows that this could be the case. The major risk and hurdle was the development of a brand new IP, but now that the groundwork is setup, it could open more possibilities. For example, the first game in the Assassins Creed series didn’t live up to expectations, but had enough promise to explore improvements and further content.
[QUOTE=eMatiC;388142]A special Edition withs DLCs ans Devs vids can be possible !
But news maps & challenge and new gametype is just impossible.[/QUOTE]
Not impossible. Anything is possible. Maybe the ball is in Bethesda’s court. But, other than Elder Scrolls, there’s little else going on. Dishonored looks interesting. But Brink is still interesting to me as well.
Of course other games have attrition but I can’t recall a single game that’s had attrition anywhere near as bad as Brink. Can you?
Like I said already, the cost of developing further content for a currently small fan-base in the hope that it will attract a bigger fan-base to turn profit is incredibly slim. Given the general feedback across the web, being that the game just isn’t that good (regardless of platform); it would be a risk so massive that I’d be willing to eat my hat if it wasn’t loss making.
They’d be better off putting their time and money into their next game. Which I’m sure they are. This Ark has sailed.
As I, i’m still playing Brink everyday, 2-3 hours per days, but it cost a lot of money to create new content, too much for Brink.
[QUOTE=*goo;388147]Of course other games have attrition but I can’t recall a single game that’s had attrition anywhere near as bad as Brink. Can you?
Like I said already, the cost of developing further content for a currently small fan-base in the hope that it will attract a bigger fan-base to turn profit is incredibly slim. Given the general feedback across the web, being that the game just isn’t that good (regardless of platform); it would be a risk so massive that I’d be willing to eat my hat if it wasn’t loss making.
They’d be better off putting their time and money into their next game. Which I’m sure they are. This Ark has sailed.[/QUOTE]I’d argue the opposite from a business standpoint. If CoD proves anything, its that familiarity of a Brand holds more sway over a consumer than something new does. For example, if SD next project is based off an existing Brand, such as Marvel Comics, then that’d also be less of a risk than creating a new IP. Which is what Brink initially did. Brink DOES have brand recognition. Although received with polarizing response, it still broke ground and sold relatively well on console. Consumers respond better to Brands that they have some recognition of. So actually, it’d make better business sense ultimately to do a sequel and market “improvements” over the first iteration. Similar to what some other companies have done with titles like Singularity, Assassin’s Creed, Homefront, Far Cry, Army of Two, etc. Those games had flaws, but still potential.
I didn’t say ditch the Brink IP though, so I’m not sure why you’re now making that argument.
There would be zero incentive to expand this game, which is what you were originally discussing. Looking at the amount of untapped space on the Ark, this game must have had a DLC strategy that just wasn’t green lit. Problem is, if hardly anybody is playing; there’s hardly anybody to sell to.
It would be better served to put time, money and effort into a sequel although it would need to be significantly improved if it’s to compete in the same space as games like Call of Duty and Battlefield.
[QUOTE=*goo;388152]I didn’t say ditch the Brink IP though, so I’m not sure why you’re now making that argument.
There would be zero incentive to expand this game, which is what you were originally discussing. Looking at the amount of untapped space on the Ark, this game must have had a DLC strategy that just wasn’t green lit. Problem is, if hardly anybody is playing; there’s hardly anybody to sell to.
It would be better served to put time, money and effort into a sequel although it would need to be significantly improved if it’s to compete in the same space as games like Call of Duty and Battlefield.[/QUOTE]
I still think that doing some kind of special editions is a good business strategy. Epic games have used this strategy on both Gears of War 1 and 2. There is also an alternative edition of Dead Rising 2 coming out. Its actually becoming more common to do this.
Obviously, down the road SD will reveal their next project, and that’ll close the book on Brink, in some respects. But until that point, its fun to speculate the possibilities. Don’t hate.