Exporting MD3


(Justice) #1

So I’m using this program Milkshape to model, and I’ve used it before. I had exported some MD3 models with it in the past, but it currently just crashes without any report.

I have to make a .qc file first in order to export md3 and so I did.

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model “models/fable/statue.md3”
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh “Mesh01”
$skin “textures/xlab_wall/xconcrete_c54_c.jpg”
$flags 0

$mesh “Regroup04”
$skin “textures/xlab_wall/xconcrete_c54_c.jpg”
$flags 0

I really have no idea wtf I’m doing wrong here.


(B0RG) #2

I see nothing wrong. Maybe you can tell us more details about the crash you take.

greets


(Justice) #3

I just choose a name and hit export. Then it crashed, nothing much about it. And I’m sure it’s as md3.


(Scennative) #4

Öhm, do you have a legal version of milkshape? :stuck_out_tongue:


(Justice) #5

Well I have a legal copy, but I’m using it with an illegal registration, which shouldn’t be a problem.


(Mateos) #6

Do you have a file in C:\Users\YourName\AppData\Local\CrashDumps?


(Justice) #7

Nope… Nothing :frowning:


(Mateos) #8

You have the latest stable or beta? No crash on the stable here


(Justice) #9

That would be the beta, I’ll try latest stable then.


(Mateos) #10

With good luck it will be it :slight_smile:


(Justice) #11

It still crashes, but it does create an md3 file now. I hope that worked out :o


(Mateos) #12

Could it be an AV trying to stop if from creating a new file? Where is it installed, in Program Files or out?


(Justice) #13

Yep :confused:
But I tried My documents either.


(ischbinz) #14

i got 2 ideas

1st the model is too big - i mesan the size, not the file size! scale it down and try again…
2nd try q3 model tool - you can convert ms3d files to md3 with it - you just have to swap the texture coordinates before export it…

gl


(Justice) #15

The first one might actually be true, I scaled the previous models down, perhaps that’s why it didn’t crash back then.

Kind of busy these days, I might try later on.