I’m new to Max and have spent the last couple of days to learn how to handle it. But I have a question that has been bothering me about exporting the md3 from Max. After I have made the model, applied the uv map and exported it using Pop N Fresh md3 exporter I get this warning message from it:
“There was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors.”
It still export the model though and I have tested it in-game and it works fine without any problems. Though, I don’t know if this will cause me a problem later on so I’ve been reading up about this on the net and found a tutorial that tells me to detach the faces of the model and apply planar to the UVW map (so the texture vertex only have one cordinate), so I did this and exported it without a problem.
I checked it in npherno’s md3 compiler and it gives a list of all the objects the model is part of and everything seems right. Then I opened one of splash damage md3’s and found only one object in it. Meaning this is not what they do.
So after all this babeling I just wonder; can I safely ignore this error from the exporter or is there another way that I haven’t found yet that is better?


