well I made a model for an ammobox and It works in et… the model part…
but the skin doesn’t work… I’ve made the model in 3ds max 6.0… but some guy told me to set the material as a shader path… (?) so instead of materialxx models/multiplayer/supplies/ammobox.tga how do I do this??? is it doable in max? or…?
somebody… anybody… SCREEM!!!
for an image go to… click here
