Explosives direct damage


(extraordinaryEmperor) #1

Should explosives direct damage be reduced to 79 damage? The insta killing is a bit much, or maybe just reduce it to 89 so proxy and kira can at least survive a face nade.


(Frogteam) #2

Reducing Skyhammer’s Airstrike to 79 damage would be cool with me.

But seriously, it would help if you specified which explosive you’re talking about, most of them have different damages.


(CCP115) #3

I think all the explosives are balanced right now except for Nader’s nades. They’re so incredibly spammy with a fairly decent explosion radius, and a fair amount of damage, with a low cooldown.

I just don’t like Nader very much.


(bontsa) #4

@extravagentBypass Have you personally tried out direct hitting a fast, unpredictably moving Proxy or Aura? As the nades cant be cooked, they can fairly easily be dodged once you see Nader bring out her launcher and can expect her to drop some nades on your precence. They also don’t deal that much damage at all if simply exploding on the ground, and have fairly short AoE.

Sure in tight corridors where they have less room to dodge or ninja around direct hitting is way easier thus resulting in piles downed bodies, but exactly that they dont even gib right away like Fragger’s. Facing Nader in a corridor area is more of a positioning issue than damage issue of nades.

Man they feel so wonky too, like paper airplanes sneezed from a gunbarrel. I swear RNG starts a lottery every single time they bounce off a surface, even if shot from same angle to exact same polygon.

This being said I wouldn’t mind trying this change out in a testing enviroment once such is implemented. 1-hit KO mechanics aren’t generally very enjoyable, however game already has insta-gib snipers and fragnades which can be very, very hardly be called dodge-able.


(MarsRover) #5

Please no. 1-hit KO is the thing that makes Nader strong in the right hands.

How about we remove headshot damage bonus from shotguns that all those “fragile” Proxies and Auras run with? :stuck_out_tongue:


(extraordinaryEmperor) #6

The difference is, you don’t shoot shotguns from behind a wall that arc over and randomly hit you in the face for an instant kill. Shotgun bullets also don’t explode after x seconds.

I’m alright with fragger nades being 1 hit since they’re 30 sec CDs each. Being insta-gibbed by snipers is alright as well since you require actual aim and not just spam x amount of shots into, say the train carriage, and expect a kill or more.


(affableTricycle) #7

Everyone in this thread, whining about being able to spam nades and score direct hits. Pssh. Have you even played Nader?

The Lactic fires projectiles rather than hitscan bullets making it, by design, a lot harder to score direct hits with than a gun. On top of that, the only classes you can kill in one hit are also the fastest and second-fastest classes in the game. I would argue that it’s harder to get direct hits with the nade launcher than it is to get headshots with a sniper.

Is Fletcher also OP? You just have to put a sticky bomb directly onto or beneath the fastest classes in the game, and they do even MORE damage than Nader’s nades. Fletcher OP pls nerf.

I doubt any of you have actually played Nader (or Fletcher) because you all seem to think that it’s easy as hell to get instakills. And may I remind you, frag grenades can instakill those exact same classes even without a direct hit before they are biologically capable of reacting. And if they survive, so what? They’ll have maybe 10 HP left, and Fragger has 150 HP and the M4.


(MarsRover) #8

I’m a little sick with the word random attributed to Nader. Hey, if you didn’t see Nader that naded you doesn’t mean she didn’t see you. And lets be honest - if you know the map you know where people are, especially in a 8v8 pub.

Of course there are people that just spam randomly, but they would be better off with Bushwhacker/Sawbonez - mercs with comparable HP and weapons that have easier to use skills.


(Mescman) #9

I’ve noticed that shotgun proxies tend to whine often when fletchering. “less explosives pls” “f*cking fletcher”.


(CCP115) #10

[quote=“affableTricycle;68957”]Everyone in this thread, whining about being able to spam nades and score direct hits. Pssh. Have you even played Nader?

The Lactic fires projectiles rather than hitscan bullets making it, by design, a lot harder to score direct hits with than a gun. On top of that, the only classes you can kill in one hit are also the fastest and second-fastest classes in the game. I would argue that it’s harder to get direct hits with the nade launcher than it is to get headshots with a sniper.

Is Fletcher also OP? You just have to put a sticky bomb directly onto or beneath the fastest classes in the game, and they do even MORE damage than Nader’s nades. Fletcher OP pls nerf.

I doubt any of you have actually played Nader (or Fletcher) because you all seem to think that it’s easy as hell to get instakills. And may I remind you, frag grenades can instakill those exact same classes even without a direct hit before they are biologically capable of reacting. And if they survive, so what? They’ll have maybe 10 HP left, and Fragger has 150 HP and the M4.[/quote]

Never said Fragger’s nades weren’t strong.

What I’m saying is that Nader has incredible spam potential. My biggest gripe is on Bridge, the blocker room. That room is a deathtrap, and any Nader on the attacking team can simply spam nades in there through the back alley.

Nader direct hits take skill, but since when was direct hitting nades ever a priority? I never whine about direct hits, I whine about how damn little skill Nader takes compared to a lot of other classes, and how she has what I think is the most annoying ability in the game. The only issue you addressed was how hard it is to direct hit. Yes I have played Nader, and yes it is hard to direct hit.

It isn’t hard to get nade kills.

Blocker room on Bridge, last objective on Bridge, and the first point MG room on trainyard are only a few of the spam chokepoints for Nader.


(Gi.Am) #11

The only reason for Nader to spam into the blocker room from outside, is to kill the generator and maybe stop a defuse/repair (which is general speaking a legitimate reason to spam), otherwise it would be a waste of grenades. Every defender with half a brain stays on the second floor.


(LANshark) #12

As a nader player i have to ask: why would one be spamming nades? it only takes 2 nades to kill someone so you shouldnt be firing any more then that (unless you are against a rhino). after 2 nades the target is dead (with direct hits, a huge challenge), you have swappped to your primary and are shooting them, or you are dead.