Hey I thought I’d drop a link in here for a story I wrote for CGSociety.org about the production of Brink. I talked to the crew at Splash Damage.
http://features.cgsociety.org/story_custom.php?story_id=5958

Hey I thought I’d drop a link in here for a story I wrote for CGSociety.org about the production of Brink. I talked to the crew at Splash Damage.
http://features.cgsociety.org/story_custom.php?story_id=5958

Yes! Incredibly beautiful! Love it!
Cool on Splash Damage getting time with a non-gaming specific site, too.
great art work love it so far : D if it have some threes and nature mixed with futuristic even better 
The biggest flaw with this article, is that it is written as if Bethesda are the ones developing it, which they are not. The people mentioned in the article are Splash Damage employees - they are the ones making the game.
A new story entry has been added:
[drupal=727]Explore the Art of Brink on CGSociety[/drupal]
Digital art hub CGSociety has published a great new feature delving deep into Brink’s unique art style. Guided along by Art Director Olivier “Nosebone” Leonardi, the piece explores the origins of Brink’s inimitable characters as well as the environments you’ll be exploring in the game. It’s all garnished with a massive amount of previously unseen concept art and also features guest appearances by Lead Environment Artist Aaron “Hoffa” Hoffman, Lead Character Artist Tim “spacemonkey” Appleby, and Senior Concept Artist Laurel “Tully” Austin.
If you’re looking to find out more about the art of Brink, be sure to check it out!
Some really beautiful landscapes in that article. Really looking forward to seeing how well they translate into the world of 3D.
Hm, Brink looks better and better. I have an idea for Brink, third alien race. To bring element of unexpected. At any moment flies over UFO and drops bomb on security or resistance. And changes all outcome of the map 
Or godzilla appearing and crushing the town…oh wai… 
I also would like to see a third faction in the future, but more something like “fishmen” creatures from the sea trying to eradicate the last mankind bastion which is the ark.
Peace
Easily the best article regarding the art style I have seen thus far, nice find.

I like this one, I just wander how agile will be walking through the interior of the plane with the seats and all…
and you can shoot up through the ceiling to create a little hole you can shoot at the alien ship through, thus using the rest of the ceiling as protection pew pew pew
same news translated into german:
http://www.gamingpalace.de/index.php/brink/news/1156-concept-art-die-arbeit-der-brink-designer.html
topic: great news! i like it very much. hope that the gameplay is as great as the concept arts!