Exploding Barrels?


(Aris Larkin) #1

Okay, I have been searching forever, and I cannot figure this out. I have two barrels I want to explode, but when I select them, and right click, in the Props, there is only Props/Chair and Props/Skyportal. Where is the Props/Flamebarrel?


(S14Y3R) #2

http://www.splashdamage.com/forums/viewtopic.php?t=6243


(.Chris.) #3

There is another way you can do it using a barrel made from patches or brushes, if you make it func_explosive give smallish health and then target it at a target_effect so it makes explosions when you kill it. Can make prefab if needed.


(Aris Larkin) #4

Ummm… yeah, Kinda new, how do you target stuff?
And how do I install that Beta PK3 anyways? So that it will work in GTK


(Aris Larkin) #5

Actually figured out how to COnnect entities, but how do I get it to be random? I have a mortar, and I want it to fire after a certain amount of time, similar to the Beach level.


(S14Y3R) #6

use a func_timer:

target your shooter_mortar with a func_timer, they can have a set time and can use a random variance.


(Aris Larkin) #7

Yeah, nothing worked. Wait = 60
Random = 15
(func_timer targeted to shooter_mortar targeted to info_notnull)


(S14Y3R) #8

stupid question, but did you check start_on in the func_timer? Have a look at Trams example map: Here its under miscellaneous, called: “Mortar examples using timer and delay” it works properly, check it out to see where you went wrong :evil:

gl.