[[ (Experienced moders please read!) ]]


(Warhawk9) #1

Greetings all,

My name is Rick. I am not a moder and know nothing about mod-making or coding.

I am a Machinima producer and director (someone who creates movies and films using video games and their components).

I plan on using Wolfenstein ET as my next film’s surroundings. I personally am in love with the game and the way it plays, which has convinced me to incorporate it into what I’m good at.

Here are a few questions I have for you?

  1. Is there any way to have the game characters not hold weapons (hands at side type of thing)?

  2. Is there any way to stop the game character from moving their head and eyes while standing idle?

  3. Is there any way to change facial expressions and/or make their mouth’s move on command?

If anyone can answer these questions and/or help me make them possible, please reply with your comments. There will be a reward for your help.

Thanks, hoping to hear from you.

-Rick


(nUllSkillZ) #2

You should try to take a look at RTCW.
I think it’s much more suited for movie making as it has a singleplayer part with the possibility to script characters.

Modding W:ET player models can be done with lightray3d.
So 1. and 2. should be possible.
I think 3. isn’t (that easily).


(SCDS_reyalP) #3

Yes, there’s a bug that can get you into this state: http://www.collectivecomputing.com/~reed/et/etss/forgettingsomething.jpg

My description of the bug (which will be fixed in the next etpro)
If you die right as you start a weapon change, and are revived, you end up holding WP_NONE

This is easy to reproduce in warmup, just start a weapon switch, /kill and then revive. Harder outside of warmup, since /kill makes you unrevivable in that case.

You can also do it in code (quite simply) by not giving the player any weapons.

Mods such as etpub or noquarter may let you do this without modifying code.

  1. Is there any way to stop the game character from moving their head and eyes while standing idle?

  2. Is there any way to change facial expressions and/or make their mouth’s move on command?

I suspect both of these would require change the code, models or animations.


(Warhawk9) #4

Hey, that revive glitch works perfectly. And amazingly, the characters facial features don’t move at all.

Thanks again :slight_smile:


(xro) #5

http://lotz.it/ <- take a look at this app as u can see ET already as lots of animations but they are not included in the code.


(zivs) #6

I know that the following will be an absolute offtopic, but still will spam it (as it’s related to this model viewer):


zivs@zivs:~/Desktop/etMod$ ./etMod.sh
DEBUG: it.lotz.util.b#<clinit> : log4j initialized

(.:8197): Gtk-WARNING **: Whoever translated default:LTR did so wrongly.

ERROR: it.lotz.javagl.awt.c#a : can't set l2fprod L&F
java.awt.image.RasterFormatException: width or height is 0
   at java.awt.image.AffineTransformOp.createCompatibleDestRaster(libgcj.so.7)
   at java.awt.image.AffineTransformOp.createCompatibleDestImage(libgcj.so.7)
   at java.awt.image.AffineTransformOp.filter(libgcj.so.7)
   at com.l2fprod.util.ImageUtils.rotateLeft(ImageUtils.java:629)
   at com.l2fprod.gui.plaf.skin.DefaultButton.rotateCounterClockWise(DefaultButton.java:338)
   at com.l2fprod.gui.plaf.skin.impl.gtk.GtkProgress.<init>(GtkProgress.java:81)   at com.l2fprod.gui.plaf.skin.impl.gtk.GtkSkin.init(GtkSkin.java:259)
   at com.l2fprod.gui.plaf.skin.impl.gtk.GtkSkin.<init>(GtkSkin.java:156)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.loadSkin(SkinLookAndFeel.java:906)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.buildSkin(SkinLookAndFeel.java:1238)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.buildSkin(SkinLookAndFeel.java:1241)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.loadThemePackDefinition(SkinLookAndFeel.java:1013)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.loadThemePack(SkinLookAndFeel.java:978)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.loadThemePack(SkinLookAndFeel.java:963)
   at com.l2fprod.gui.plaf.skin.SkinLookAndFeel.loadThemePack(SkinLookAndFeel.java:948)
   at it.lotz.javagl.awt.c.<init>(Unknown Source)
   at it.lotz.javagl.etm.gui.MainGui.<init>(Unknown Source)
   at it.lotz.javagl.etm.gui.c.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(libgcj.so.7)
   at java.awt.EventQueue.dispatchEvent(libgcj.so.7)
   at java.awt.EventDispatchThread.run(libgcj.so.7)

And now… does anyone knows how to fix it? :evil: