
This stuff isn’t sci-fi anymore. Mercs can be enabled to do much more than they currently are doing outside shooting.
Basically Exo is an engineer that, when his suit is primed will move very slow but is able to lift or move things with his super strength.
We need micro-objectives, like obstacles, turrets, depots and other ‘large’ objects that can be used to get leverage on a map. These objectives are currently either fixed parts of the map or they’re highly fragile.
I’d like to see objects that start out as a pile of construction materials (like in ETQW) and can then be fashioned into new objectives. Mercs can have different effects on these piles and engineers should even be able to chose what they’d create out of it.
And then we have mr exo skeleton guy who’s able to lift these large objects and place them wherever he likes.
For carryable objectives Exo can put the deployable in his back-loader which allows him to fire while carrying the objective (albeit at a slower pace)
Exo is able to push a broken EV forward. Slowly. This will help at moments where the EV is locked down in a meat-grinder and rather than having it repaired straight up you just need to move it slightly out of the bottle-neck.
I’m not sure what other things he’s able to do as the current status of the game doesn’t allow for much, but this dude would be a great example of a specialist merc that isn’t focussed on combat.