Exiting MG - switching bugs (detailed for the 5 new mercs)


(Rex) #1

New soldier “Nader”:

Exiting stationary MG with:

  • Grenade launcher switches first to grenade launcher then stays on machine pistol

  • Machine pistol switches first to grenade launcher then stays on machine pistol

  • Knife switches first to grenade launcher then stays on machine pistol

  • Either grenade launcher or machine pistol whereby grenade launcher is empty and machine pistol full, switches first to machine pistol then stays on knife

  • Either grenade launcher or machine pistol whereby grenade launcher is full and machine pistol empty, switches first to grenade launcher then stays on knife

  • Either grenade launcher or machine pistol whereby grenade launcher and machine pistol are empty, switches first to knife then stays on C4


New medic “Footloose”:

Exiting stationary MG with:

  • SMG switches first to SMG then stays on revolver

  • Revolver switches first to SMG then stays on revolver

  • Defi switches first to SMG then stays on revolver

  • Knife switches first to SMG then stays on revolver

  • Either SMG or revolver whereby SMG is empty and revolver full, switches first to revolver then stays on knife

  • Either SMG or revolver whereby SMG is full and revolver empty, switches first to SMG then stays on knife

  • Either SMG or revolver whereby SMG and revolver are empty, switches first to knife then stays on no weapon in hand

New engi “Slugger”:

Exiting stationary MG with:

  • Shotgun switches first to shotgun then stays on machine pistol

  • Machine Pistol switches first to shotgun then stays on machine pistol

  • Stick Mines switches first to shotgun then stays on machine pistol

  • Knife switches first to shotgun then stays on machine pistol

  • Either shotgun or machine pistol whereby shotgun is empty and machine pistol full, switches first to machine pistol then stays on knife

  • Either shotgun or machine pistol whereby shotgun is full and machine pistol empty, switches first to shotgun then stays on knife

  • Either shotgun or machine pistol whereby shotgun and machine are empty, switches first to knife then stays on sticky mines

New field ops “BBQ”:

Exiting stationary MG with:

  • Assault rifle switches first to assault rifle then stays on pistol

  • Pistol switches first to assault rifle then stays on pistol

  • Molotov switches first to assault rifle then stays on pistol

  • Knife switches first to assault rifle then stays on pistol

  • Either assault rifle or pistol whereby assault rifle is empty and pistol full, switches first to pistol then stays on knife

  • Either assault rifle or pistol whereby assault rifle is full and pistol empty, switches first to assault rifle then stays on knife

  • Either assault rifle or pistol whereby assault rifle and pistol are empty, switches first to knife then stays on Molotov

New sniper “Ghostly”:

Exiting stationary MG with:

  • Sniper rifle switches first to sniper rifle then stays on pistol

  • Pistol switches first to sniper rifle then stays on pistol

  • Knife switches first to sniper rifle then stays on pistol

  • Either sniper rifle or pistol whereby sniper rifle is empty and pistol full, switches first to pistol then stays on knife

  • Either sniper rifle or pistol whereby sniper rifle is full and pistol empty, switches first to sniper rifle then stays on knife

  • Either sniper rifle or pistol whereby sniper rifle and pistol are empty, switches first to knife then stays on no weapon in hand