ye, OBJ mode is a massive dissapointment. because it was very nice mode in ETQW/ET
Execution
Stopwatch still feels too much like playing two unrelated matches in the same map twice. Better indicators of the last-team progression are required before I can really enjoy this in pub.
Switching teams should also be prohibited. I know this leads to problems with people leaving mid-match. But as long as it’s allowed it makes the end result less meaningful.
Tom Glancy’s Ghosts has this. You’re not allowed to swap teams AND leaving the server prematurely will result in some form of penalty, not just in xp, I believe there was a time-lock as well (you had to wait some time before you could disconnect). Regardless of what you think of the gameplay itself, it really provided a sense of meaning to the matches. You were actually participating in something bigger than just some throwaway gaming session.
World of Tanks allows you to leave prematurely however your tank is committed to that match. You’ll have to play with another tank if you want to play a new match. This works really well. Players in destroyed tanks can leave the game and play some other match in another tank. Players that leave the match in working tank lose their working tank for the time being (and will most likely lose the match anyway). There’s no penalty but premature leaving sure is a waste of time.
Either way, having some mechanics against frivolously leaving a match will ensure that players will either participate until it’s over. They’ll only leave the matches in emergencies at which point they gladly take any penalty that comes with it.
As developers this means you’re communicating really clearly to a player “Look, we’re taking these matches seriously as people are competing on a ladder, abandoning your team-mates is frowned up”.
If you want to develop an ‘accessible hardcore’ community then you’ve got to side with those that take your game seriously.
[QUOTE=tokamak;511165]Switching teams should also be prohibited. I know this leads to problems with people leaving mid-match. But as long as it’s allowed it makes the end result less meaningful.
Tom Glancy’s Ghosts has this. You’re not allowed to swap teams AND leaving the server prematurely will result in some form of penalty, not just in xp, I believe there was a time-lock as well (you had to wait some time before you could disconnect). Regardless of what you think of the gameplay itself, it really provided a sense of meaning to the matches. You were actually participating in something bigger than just some throwaway gaming session.
World of Tanks allows you to leave prematurely however your tank is committed to that match. You’ll have to play with another tank if you want to play a new match. This works really well. Players in destroyed tanks can leave the game and play some other match in another tank. Players that leave the match in working tank lose their working tank for the time being (and will most likely lose the match anyway). There’s no penalty but premature leaving sure is a waste of time.
Either way, having some mechanics against frivolously leaving a match will ensure that players will either participate until it’s over. They’ll only leave the matches in emergencies at which point they gladly take any penalty that comes with it.
As developers this means you’re communicating really clearly to a player “Look, we’re taking these matches seriously as people are competing on a ladder, abandoning your team-mates is frowned up”.
If you want to develop an ‘accessible hardcore’ community then you’ve got to side with those that take your game seriously.[/QUOTE]
agree on this
I kindof agree, but if you’re going to force players to commit to a full match, then similar to CSGO I think you need to have set servers that this is applicable to (those being ranked/ladder related), whilst leaving others for more ‘frivolous’ sessions - that said you might argue that the Objective mode is the server to choose if you can’t commit to a full match…
Either way I’d like there to be a clear choice, for those who want to just jump in and have some fun.
Hearthstone has two brackets. There’s the ‘arena’ mode. Where players get semi random decks of cards (so it’s all equal) and none of the games are ranked. These are ideal to acquaint yourself with the game and the different possibilities.
And there’s the main, ranked mode. Your own deck, ranked.
DB can do the same. The idea is to separate the ‘frivolous’ and the ‘serious’ games further away from each other by making each side more frivolous and more serious.
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‘Objective mode’
A different random set of three mercs (just with common/uncommon cards, nothing fancy) every match you play. No ranking. Maps are randomised as well.
This means players get less constraints, but also less control over their games. It’s just good fun and practice. You don’t get to chose maps and mercs because that will help keep the content consistent and provide better echo results as well. -
‘Stopwatch mode’
This is where you gather xp, climb the ranks and can only use the cards you’ve been given. No switching, penalties for leaving etc etc. This is the real stuff and should contain the biggest share of players. How do you ensure this is where most people will play? Because this is also the only place where you get to use rare and legendary cards.
Coming from ETQW I loved Obj/SW. Later I played a lot of BF and started to like Conquest Mode. But I never liked game modes like Execution. But in DB, it’s the best game mode. Had a lot of fun back at the days when we had a full server, every player on the server was also in TS. It was awesome, it was exciting and fun. I hope Execution comes back soon.