Execution Stoker Bug


(MonikaWeiss) #1

Type of Bug: Gameplay Bug / Glitch
Description: Stoker’s incendiary grenade remains after round resets, killing everyone when used on enemy’s spawn at the last moment of previous round
Screenshot:



Steps to reproduce: Just throw incendiary grenade right before the round resets
Result: Everyone dies at freezetime
Expected result: No one must die at freezetime
Reproduction rate: Just once, but it was happening the whole game


(AlbinMatt) #2

Works with Kira’s kawaii beam of death too.


(MonikaWeiss) #3

They really must address this glitch or it’ll be continuously kill the execution mode


(AlbinMatt) #4

@MonikaWeiss said:
They really must address this glitch or it’ll be continuously kill the execution mode

A simple fix, one would imagine, but​ you can’t deny how funny it is when two Stokes from each team commits napalm suicude on each other’s spawn. I wonder if Fletcha’s meatballs has this issue too.

Also, is that your real name @MonikaWeiss because it bears a striking resemblance to a Rainbow Six character.


(MonikaWeiss) #5

If fletcher’s meatballs do work, then surely Proxy’s nuclear pancakes can wreck havoc on freeze time as well but I don’t see that as a case so far, I think deployables are removed post rounds.

And yes @AlbinMatt , it is a reference to IQ, not my real name ofc


(AlbinMatt) #6

Ok, you’re right, deployables are removed poat rounds. Hallelujah for that.

If this bug is part of something bigger, like Fletcha’s weapon switching issue, then an easy fix would be to simply lengthen the spawn shield, so everyone can get away from the molly and/or laser.