Execution Should Have A Min Level Cap.


(Black) #1

I do realize execution is a fairly new game mode and prone to alot of changes however from what I understand and my experience it’s going to be a very frustrating experience for players who are unskillful.

Execution to me is more of a competitive gamemode that requires more skill, strategy, map awareness, and a full understanding of your merc to play efficiently.

Therefore this gamemode should simply not be available to players who are new to the game.

Newer players are just not going to learn the game when they rush the enemy and get killed, and experienced players are going to keep getting mad at unskillful players.

Make a level 7 min cap.


(Mr-Penguin) #2

Or make Max Level 5 Execution servers! Problem solved!


(N8o) #3

With the recent influx of new players, this is probably the best way to keep the whole new Quick Play mechanic the same tbh.


(XavienX) #4

Why didn’t ANYONE think of that in the first place, that way each mode can be accessible at level 1 as long as quick match ALWAYS puts level 1-5 players in max level 5 servers.


(avidCow) #5

@MissMurder

Splash Damage also need to add a way for new players to free roam the maps WITHOUT the use of the console. Forcing brand new players to try and learn the map layout during a match is asinine.


(XP_Expert) #6

I agree your suggestion.
execution’s level of difficulty is so hard.
I think stopwatch need min level sever along with execution.
stopwatch is similar executiona’s level of difficulty.


(Black) #7

[quote=“avidCow;101689”]@MissMurder

Splash Damage also need to add a way for new players to free roam the maps WITHOUT the use of the console. Forcing brand new players to try and learn the map layout during a match is asinine.[/quote]

Asinine? Not at all.

Execution is a game mode for players who have a very well understanding of the game.

Brand new players playing it is just going to be a waste of time and may even frustrate them due to other players being good. Most of their play time will be them spectating and they won’t learn much.


(jazevec) #8

Require ? Not at all! Execution requires the same as Counterstrike - good aim. If you can shoot well, you can win matches. It’s the simplest mode, really! Maps are large and complex, and that’s the only thing that may throw newbies off-balance.

Execution benefits from strategy, map awareness, and merc knowledge, but it’s hardly required. Take any merc and choose his loadout with longest range, you’re good to go.

Speaking of frustration because “players are very good”, I’ve experienced the opposite. I’m level 15, and most of both teams were below level 5. There’s only a handful of high level players. It’s a good learning experience, because when you’re dead, you’re naturally going to spectate the best players on your team.


(Nimron) #9

[quote=“BlackFro;19450”]I do realize execution is a fairly new game mode and prone to alot of changes however from what I understand and my experience it’s going to be a very frustrating experience for players who are unskillful.

Execution to me is more of a competitive gamemode that requires more skill, strategy, map awareness, and a full understanding of your merc to play efficiently.

Therefore this gamemode should simply not be available to players who are new to the game.

Newer players are just not going to learn the game when they rush the enemy and get killed, and experienced players are going to keep getting mad at unskillful players.

Make a level 7 min cap.[/quote]

I’m afraid that it quench the newcomers eventually. Yesterday i got several games wih lvl 1-5 randomly splitted, and u know they were doomed to lose.


(VincentRJaeger) #10

I find that letting Execution be the first gamemode for people is going to be detrimental for the new players. Really the only similiarity between Execution and CS:GO is the gamemode; The mercs are still vastly unique and the gamemode is still considerably different that it’s simply not going to work out to have new players learn under an even more pressuring gamemode. Also I hate dying to random airstrikes, how the bloody hell are you supposed to counter the absolute random?

Seriously, Objective should be the beginners gamemode and even then, we’re lacking a decent tutorial that can help players get stable on their feet. The lack of a good matchmaking + few min/max servers isn’t going to make it much better.


(mpod89) #11

I agree that Objective should be new players gamemode. And in Execution it doesn’t help that new player are mixed with high level players. It’s frustrating for both sides. I played 3 Execution games this morning and in each game new players complained how the game sucks. It’s frustrating when you get killed by lvl 20 player after 20 seconds of the round and you just have to wait. It’s also frustrating when half your team dies within 35 seconds and you’re in a disadvantageous position for the rest of the match. Basically whoever gets less beginners wins, at least the game should try to spread them evenly. In most games you can tell from the start if you’re gonna win or lose. Here’s two match screenshots from today
http://s3.postimg.org/b6g9qo89t/2015_10_30_00001.jpg

http://s3.postimg.org/oon62ykf6/2015_10_30_00002.jpg


(god1) #12

New players are shoveled into execution because everyone’s familiar with the game mode.


(bontsa) #13

While Execution is definitely mode more easy to grasp for newcomers for it’s familiarity to your everyday shooters, I feel putting players who’re looking around the map, wondering “what does that guy with a backbag do?” right before getting frag naded and so forth, is very punishing experience when this happens in a no-respawn mode.

Dirty Bomb has just enough MOBA feel to it that you must have some basic knowledge of the mercs you’re facing or playing alongside with, before you can feel comfortable and not killed by stuff out of the blue you had no idea what they were. I got friends who have played DB for some 30-ish hours and they still occasionally shout me via voice-comm “Proxy at location X!” and attempt to dodge a Revivr shot that the confused enemy Aura must be hiding very well behind her back since I can’t see such accesory on her.

Here is why I feel respawn modes are way better for such trial-and-error learning: you are at the most punished with 22-23 seconds for phasing out, glazing at the glorious textures, shooting secondary objective generator in a thought of maybe it’ll do something fancy meanwhile getting sniped into neck, or just running into proximity mine 4 times in a row like you thought Halloween update is here and candy distributed.

“This game is not gonna hold your hand”. Well it sure definitely isn’t when it gives quick-join using newcomers a friendly pat in the face with a concrete boot and stucks them into, at worst case, 1 minute 40 second spectating time.

I can see some reason in why SD/Nexon want to give new players Execution experience over others; it’s more generic, its for now most refreshing, it has had tons of working manhours put into it and looks pretty darn awesome from the maps to UI. But do give newbies a slack, give some maxlvl5 servers in Execution at the very least where they’ll be guided to get first glances of the game.


(Black) #14

[quote=“coolFortress;101893”]While Execution is definitely mode more easy to grasp for newcomers for it’s familiarity to your everyday shooters, I feel putting players who’re looking around the map, wondering “what does that guy with a backbag do?” right before getting frag naded and so forth, is very punishing experience when this happens in a no-respawn mode.

Dirty Bomb has just enough MOBA feel to it that you must have some basic knowledge of the mercs you’re facing or playing alongside with, before you can feel comfortable and not killed by stuff out of the blue you had no idea what they were. I got friends who have played DB for some 30-ish hours and they still occasionally shout me via voice-comm “Proxy at location X!” and attempt to dodge a Revivr shot that the confused enemy Aura must be hiding very well behind her back since I can’t see such accesory on her.

Here is why I feel respawn modes are way better for such trial-and-error learning: you are at the most punished with 22-23 seconds for phasing out, glazing at the glorious textures, shooting secondary objective generator in a thought of maybe it’ll do something fancy meanwhile getting sniped into neck, or just running into proximity mine 4 times in a row like you thought Halloween update is here and candy distributed.

“This game is not gonna hold your hand”. Well it sure definitely isn’t when it gives quick-join using newcomers a friendly pat in the face with a concrete boot and stucks them into, at worst case, 1 minute 40 second spectating time.

I can see some reason in why SD/Nexon want to give new players Execution experience over others; it’s more generic, its for now most refreshing, it has had tons of working manhours put into it and looks pretty darn awesome from the maps to UI. But do give newbies a slack, give some maxlvl5 servers in Execution at the very least where they’ll be guided to get first glances of the game.[/quote]

Execution is in fact very generic as it appears in a lot of shooters.
However allowing newbies to play the game mode will make it harder to learn.


(AggressiveHamster) #15

Execution maps are very straight forward and as there’s only 1 objective (which will be carried by highest level engineer, so low level players won’t have to worry about it) all you really have to do is frag. If your aim+movement is decent Execution is by far the easiest gamemode to pick up and learn the game with for new players.

It’s also a easy gamemode to get familiar with if you played CS (which is a massive game I’m sure more than 80% of the DB players have played as well) which means new players won’t be discouraged as easily from not having the required knowledge.

It’s probably more frustrating to play Execution as a high level player than it is to play it as a new player. Just getting Max Lvl 5 and Min Lvl 10 servers for Execution would solve a lot of current problems.


(sparseHawk) #16

I agree with a min level cap for some servers, the majority of people i see when spectating it’s like it’s their first time with a keyboard and mouse.


(Black) #17

._.
Why the min level cap or servers?


(FabiopxK) #18

I see a lot of “agree” in this comment but I have to say “nah, not really”. Patch notes are clear, they can still use the server browser to join whatever server.