Execution Mode Weekend/Preview Livestream!


(INF3RN0) #21

CoD is TDM :smiley: , this is more relevant to CS I think.


(Dwu) #22

CoD is TDM :smiley: , this is more relevant to CS I think.[/quote]

Last time I checked most of the competitive games in cod 1, 2 and 4 happened in search and destroy, not TDM.


(fubar) #23

Team Sizes
Matches will be 7vs7 for this test.

Match Time & Rules
Each round has a time limit of 3:00.

This has to be a joke. Why do I have this strong feeling nexon had a huge impact on the decision?
An execution mode with this game pace and merc design isn’t going to work in first place, but focusing on 7vs7 after having officially claimed to be a competitive shooter that prioritizes their design around the 5vs5 format is laughable at best.

3 Minutes. lmao. What are you trying to achieve? Having the game pace and speed nullified to the point where it’s an even slower paced game than CS?


(Glot) #24

i hope this aint gonna end up in splitting those 300 players online to the point where i cannot play a 6v6 stopwatch match.


(Zenity) #25

Come on, I’m sure you will survive one weekend of hardship in the interest of science. :slight_smile:


(MissMurder) #26

[quote=“fubar;16807”]

Team Sizes
Matches will be 7vs7 for this test.

Match Time & Rules
Each round has a time limit of 3:00.

This has to be a joke. Why do I have this strong feeling nexon had a huge impact on the decision?
An execution mode with this game pace and merc design isn’t going to work in first place, but focusing on 7vs7 after having officially claimed to be a competitive shooter that prioritizes their design around the 5vs5 format is laughable at best.

3 Minutes. lmao. What are you trying to achieve? Having the game pace and speed nullified to the point where it’s an even slower paced game than CS? [/quote]

So I got word from the devs on their reasoning for 7v7:

When a game has hot join or a server browser the churn times for players joining or leaving the server can be relatively high compared to matchmaking, a losing team might see two players drop and have to spend 2-3 minutes without them before new players connect.

On very big servers, say 32v32, a five player team imbalance for that time has very little impact. On small servers of 5v5 a two player imbalance for that time can really affect the game, especially in a mode like Execution with short rounds that have a big impact on the score. Matchmaking is a different story of course.

To reduce that effect during this test of Execution we’d like to stick to bigger teams of 7v7 to minimize the impact of churn and give players a better experience.

So that makes sense to me- it is a test though so we can all very well see how it works out afterwards. As for the time limit- we aren’t CS. All players are able to plant C4, there are no revive limitations, etc. Just pointing out there are other differences here.


(LiNkz) #27

@MissMurder I understand the point of one leaving and the game coming imbalanced, maybe add some kind of penalty for leaving or add more rewards for staying till the end of the game so that people will commit to these matches, not that they will be too long?

Personal opinion: 3 minutes seems way too long on paper already, but we will see how it turns out :slight_smile:


(Zenity) #28

[quote=“LiNkz;16862”]@MissMurder I understand the point of one leaving and the game coming imbalanced, maybe add some kind of penalty for leaving or add more rewards for staying till the end of the game so that people will commit to these matches, not that they will be too long?

Personal opinion: 3 minutes seems way too long on paper already, but we will see how it turns out :)[/quote]

But that’s what competitive matches are for. People keep asking about turning casual games more into competitive games, but I think the focus should really be on getting competitive going properly (I know that won’t help with the Execution test, but adding other features for it isn’t really an option either on such a short term).

And besides, there is already the penalty of not getting any rewards at all if you drop out, it doesn’t stop players from doing it anyway. After all, the main point or advantage of Casual games is that there is no commitment.

Three minutes does seem long, but consider that firefights can last longer, with higher TTKs and downing an entire team with medics tends to be much harder than in games without. I guess that’s also why maxrounds are 10 and not 15 for instance. Being gibbed early is probably going to suck, but let’s see how it goes. I expect that people will play this mode a bit more aggressively than other games, so perhaps it will be fine. You get to chill a bit and hopefully watch other people fight, not camp in a corner for a minute. :slight_smile:


(Jupes) #29

this is a bad mode for this kind of game, all we gonna do in this mode is hide and seek just like csgo and camp in a box/wall till we hear someone planting… cmon and someone already posted a nice observation about few mercs that will outscale in this mode… so please no.


(Szakalot) #30

@Allthewhine: don’t like it - don’t play it

Game can benefit from as many modes as devs can squeeze in, let everyone play their game. I had a few execution games and for one think its great, its definitely a new take on DB; and the medics make it stand out considerably from CS:GO. Only real problem is 7v7 format as its likely to promote snowballing effects, where the team that gets 1-2 players instagibbed will struggle very hard to come back.


(MissMurder) #31

Maintenance has concluded and it’s time for you to try out Execution Mode! Gogogo!! https://www.youtube.com/watch?v=bsTC4um4E1w


(yakcyll) #32

By the way, if any of you frequenting the forums have the power to add a new subforum for Execution feedback, that would be most appreciated!


(eXchance9) #33

im sorry, but since the last maintance i dont have any sound in the game. i tried everything, but nothing helps. :stuck_out_tongue: No menu sound, nothing…pls fix this


(smartIsland) #34

I am really enjoying it, not as much as the regular objective mode, but def still fun and fresh

only comment would be that a lot of people seem to prioritize hitting the plant site in the middle of the buildings, idk what the data will show but i worry it is easier to attack bc there are a lot more angles for cover. we shall see


(MissMurder) #35

Sorry to hear about that. We have had one other report of this I think so i’ll let the devs know.

Thanks for the feedback @smartIsland


(Thai-San) #36

@eXchance9 I had that problem too. The “Master Volume” was set to 1 for some reason


(eXchance9) #37

@MissMurder yeah i was asking alot of players in the game and a few had the same problem. So tnx for reply :slight_smile: @ThaiSan yeah, but voice chat was normal.


(fuzzel) #38

very interessting…but i dont find the password for the server…or is this invite only?


(eXchance9) #39

@Pilgr!m there is a ton of Execution servers :smiley: you dont need any password…just join and play :slight_smile:


(theatricalKing) #40

[quote=“Kroad;16732”]this should definitely be 5v5, not 7v7, although that would explain why the map is so big

Having to play one mode as 5v5 and another as 7v7 is just going to be a nuisance for teams, but main problem is most definitely that 5v5 is more interesting due to each player having a bigger impact.
3 minutes also seems a lot too long, even for 7v7.

Really doubt my opinion on these will change by playing it, hopefully you’ll be willing to change it.

There’s also another point, something which I hate about the way you’re running this beta, and that’s that you’re letting us test thing for one weekend. Really don’t see the point in limiting it like this, testing something properly in one weekend isn’t going to allow for great feedback as people won’t be familiar with the map or gamemode and so it will take time for metas to develop, metas can completely change and so feedback may be incorrect in the long run
for example, it could seem like the game is too defender sided the first week, then in the second week people find a better way of attacking and the game becomes attacker sided. If you’d listened to feedback from only the first week, you would’ve made the game easier for attackers which would’ve backfired when people get better at the game.

You can modify stuff while it’s still in the game.[/quote]

Agreed, 5v5 would be SO MUCH BETTER!