Hi, I’ve been playing a lot of execution and I’m starting to prefer it over Stopwatch. But my annoyance is that Rank1 people start on execution and later move on to objective and stopwatch. This doesn’t seem logical. New players will think that this game is all about “execution mode” and judge it by that, they either keep playing or decide they dont like the game and never play again. This game (at the moment) is mainly people playing stop watch.
The mode out of the 3 which is almost pointless to play (unless you have a mission for it or not much time to play) is objective. So surely this should be the starting game type for level1’s ? Because execution is a really bad mode for new players to learn the game, imo
Execution mode RANT
Yeah, we’ve been saying this since the update dropped. It was a dumb change which they only put in to showcase their latest gamemode and maps, in the long run it’s stupid as players will spend more time dead and spectating than actually playing.
Is this quickmatch or server browser as well? I am trying to get some friends into the game and I can say for a fact if they can only play execution they aren’t going to like it.
@torsoreaper server browser has all game modes instantly unlocked 
Yeah, honestly not understanding the logic there. Execution is definitely inferior to Objective/Stopwatch, so what’s the point in “showing off” your game by opening with it? It’s like opening your game with a turret section or QTE, because everyone freakin’ LOVES those! …lol
Not to mention, like you pretty much said, Execution doesn’t teach them any game principles and is devoid of a lot of the mechanics used in Objective or Stopwatch. Just seems silly to me.
[quote=“Faraleth;106280”]
Not to mention, like you pretty much said, Execution doesn’t teach them any game principles and is devoid of a lot of the mechanics used in Objective or Stopwatch. Just seems silly to me.[/quote]
Funny thing is, Obj/Stopwatch doesn’t teach the mechanics either, nobody seems to care that there is objectives,no one wants to operate as a unit, no one likes to play medic, no one gives ammo etc…
In the 3 games I have played today (Obj), It was me who was in the forefront of the attack just being able to get 1-2 important kills to get access to the EV/Bombsite, I would plant or repair but I would still be on my own, and was met with hostility when typing in chat asking for backup at the objective, alas i lost 2/3 of those games, the first one on chapel was a little better, but I still had to do most of the work myself but it is easier to repair the Ev and deliver the objective on that map than others, at least the guys on my team in that game wanted to improve there K/D.
That is why i am preferring execution right now i think…because the playerbase in objective/stopwatch are clueless, but in execution that cluelessness doesn’t really matter, its actually pretty funny seeing the last teammate/enemy watching the bomb being defused and him/her just sitting there waiting for guy defusing to pop out xD, and the mode is generally a little more lax than Obj/Stopwatch.
In games like this and say bfbc2/bf3 I would always be the guy doing all the leg work, the thing is I suffered a burnout from battlefield because I was sick and tired of being the only one playing the objective and the game felt like more of a chore than a game, and I can slowly see the same thing happening here, maybe introduce tdm and remove game mode missions, then hopefully the people still playing these modes will be a little brighter.
Edit : Went a little OT, originally I wanted execution to be level 5 instead of level 1, but i think obj/stopwatch should be level 300 or something now after today.
Well objective is only half the game, so perfect to learn the game. After a while (like me) you work out what to do. Then stopwatch you play both sides and battle for the best time. I think Obj should be rank 1, Stop watch rank 5, execution and competitive rank 7 or 10.
I see people kicking rank 1’s in execution, because they are either afk, or clueless and losing the game. So for someone to be kicked for playing their first game is no way to encourage new players to get into this game.
[quote=“Rosskii;19874”]Hi, I’ve been playing a lot of execution and I’m starting to prefer it over Stopwatch. But my annoyance is that Rank1 people start on execution and later move on to objective and stopwatch. This doesn’t seem logical. New players will think that this game is all about “execution mode” and judge it by that, they either keep playing or decide they dont like the game and never play again. This game (at the moment) is mainly people playing stop watch.
The mode out of the 3 which is almost pointless to play (unless you have a mission for it or not much time to play) is objective. So surely this should be the starting game type for level1’s ? Because execution is a really bad mode for new players to learn the game, imo[/quote]
Imo, best modes overall are Objective, then Stopwatch and Execution is just a pain right now. I guess party because all low levels which get put in there.
Unfortunately, SD doesn’t really know which public they want to cater to and right now they’re trying to draw in the CS player, so this is why they went for the shitty quick join limitations. Then again you reach level 3 in a couple of games, so it’s pointless anyway to be pointing fingers at the quickjoin system. The real culprit here are: complete/win X rounds in execution mission, the lack of proper shuffle and vote shuffle system as well as the mode itself. It allows for too much variance in pubs, there are no limitations on leaving and 7vs7 is just too much for any type of CS type mechanic game.
In any case, switching level restrictions around wouldn’t help much, as one reaches level 3 really fast. Finally, people joining DB now are doing so mainly because of the execution mode. I’d say the amount of people who join DB right now and would be put off by execution are few. Despite DB not having had an official launch, when it launched in public beta it had the same effect. And unless they will do another big content update like the CW update, I doubt much more players are going to join because of Objective/Stopwatch. The buzz around DB is dying off, maybe has for some time. The recent execution mode was a CS player bait, nothing more.
So yeah, I believe you’re besides the point.
[quote=“Lumi;106404”][quote=“Rosskii;19874”]Hi, I’ve been playing a lot of execution and I’m starting to prefer it over Stopwatch. But my annoyance is that Rank1 people start on execution and later move on to objective and stopwatch. This doesn’t seem logical. New players will think that this game is all about “execution mode” and judge it by that, they either keep playing or decide they dont like the game and never play again. This game (at the moment) is mainly people playing stop watch.
The mode out of the 3 which is almost pointless to play (unless you have a mission for it or not much time to play) is objective. So surely this should be the starting game type for level1’s ? Because execution is a really bad mode for new players to learn the game, imo[/quote]
Imo, best modes overall are Objective, then Stopwatch and Execution is just a pain right now. I guess party because all low levels which get put in there.
Unfortunately, SD doesn’t really know which public they want to cater to and right now they’re trying to draw in the CS player, so this is why they went for the shitty quick join limitations. Then again you reach level 3 in a couple of games, so it’s pointless anyway to be pointing fingers at the quickjoin system. The real culprit here are: complete/win X rounds in execution mission, the lack of proper shuffle and vote shuffle system as well as the mode itself. It allows for too much variance in pubs, there are no limitations on leaving and 7vs7 is just too much for any type of CS type mechanic game.
In any case, switching level restrictions around wouldn’t help much, as one reaches level 3 really fast. Finally, people joining DB now are doing so mainly because of the execution mode. I’d say the amount of people who join DB right now and would be put off by execution are few. Despite DB not having had an official launch, when it launched in public beta it had the same effect. And unless they will do another big content update like the CW update, I doubt much more players are going to join because of Objective/Stopwatch. The buzz around DB is dying off, maybe has for some time. The recent execution mode was a CS player bait, nothing more.
So yeah, I believe you’re besides the point. [/quote]
[url=“http://steamcharts.com/app/333930#1m”]
Read it and weep
It is definitely gaining popularity, although only 2000 extra players, that is still a significant boost, its not dying, its evolving
[quote=“SiegeFace;106493”]
It is definitely gaining popularity, although only 2000 extra players, that is still a significant boost, its not dying, its evolving[/quote]
I can’t be bothered to read through what I wrote again, but what I meant is that the newcomers are here for the execution mode and not for what was here before, changing the order of modes to which a new player gets access wouldn’t help. That was my point.
Also it barely made back the players it lost in October. The losses happening during September and August are still heavy losses. Those are players who trying the objective and stopwatch mode and didn’t like the game. Some might have come back to see execution and if they don’t like that either they won’t be back again.
In the end, there are only so many FPS aficionados you can try to get to play your game and you get only so many chances. Some players might give up after the first impressions, some after the second. Fact is the shots you got are limited.
Putting beginners in Execution over Objective is questionable, but the underlying problem is Dirty Bomb does an atrocious job of teaching players the game. It’s one thing to be a bad combatant, but its another thing entirely to be truly useless. If a player is under level 10 odds are they’re never going to share ammo as a fire support merc or heal/revive as a medic merc. Players under level 5 are guaranteed to have absolutely no idea how to do any objectives.
There is several things that can be done to address this. The most important would be a set of tutorials to help players learn each mode, merc, and map. Another good idea would be to have the game gently remind players of their capabilities when they’re ignoring their role. Finally, having some training missions in the pool up until a certain level would be a great idea. If players have to share ammo with X players or revive X teammates to earn their credits they’d get the idea much faster.
[quote=“HoopleDoople;106508”]Putting beginners in Execution over Objective is questionable, but the underlying problem is Dirty Bomb does an atrocious job of teaching players the game. It’s one thing to be a bad combatant, but its another thing entirely to be truly useless. If a player is under level 10 odds are they’re never going to share ammo as a fire support merc or heal/revive as a medic merc. Players under level 5 are guaranteed to have absolutely no idea how to do any objectives.
There is several things that can be done to address this. The most important would be a set of tutorials to help players learn each mode, merc, and map. Another good idea would be to have the game gently remind players of their capabilities when they’re ignoring their role. Finally, having some training missions in the pool up until a certain level would be a great idea. If players have to share ammo with X players or revive X teammates to earn their credits they’d get the idea much faster.[/quote]
This should get more visibility. I just had a level 6 sparks revive me by hand. Needless to say it was a quadruple face palm moment.
As mentioned, execution is the saving grace because people are apparently unable to grasp the most basic principles of objective-based game-modes.
We just need team deathmatch now and it will be alright.
Not really serious, but then again, I am. Execution is a massive dumbing down of DB, why not go a step further?
I know the rule is to never go full retard (why the hell is mentally challenged censored, ruins the movie-quote, sigh), which would be free-for-all, so tdm must be ok. 
Oh my rant about it?
Execution is different, at least when compared against Objective and Stopwatch. It is a battle of attrition, which side gets the first 2-3 kills, and then proceeds to steamroll the rest. It requires you to proceed at a slower pace as you got only one life per round.
However, with the Objective and Stopwatch modes we are required to do the opposite, especially as the attackers. We need to rush, we need to push, we need to be aggressive, take risks, and even ignore the kill/death ratios. We are dealing with an approach that will get you killed in Execution mode in about ten seconds, but without this ‘speed’ your team cannot really hope to win a match of Objective or Stopwatch.
Anyhow, I think that level ones should be able to quick join either Execution or Objective. Simply because people have different preferences.
[quote=“Monty;106572”]Oh my rant about it?
Execution is different, at least when compared against Objective and Stopwatch. It is a battle of attrition, which side gets the first 2-3 kills, and then proceeds to steamroll the rest. It requires you to proceed at a slower pace as you got only one life per round.
[/quote]
That’s why I’m bored every time I play execution.
I’ve been “blessed” with multiple Execution missions lately and being a sucker for CW loadouts I do all the “play” ones and most of the “win” ones. In my experience 95% rounds end by killing everyone. The C4 isn’t even planted >50% of the time.
So basically we got a single life team deathmatch 
You guys should see the shit I get for being a lvl 45 in Execution.
Sadly, I can’t carry as hard as I can in stopwatch or objective. 
[quote=“HoopleDoople;106508”]
There is several things that can be done to address this.[/quote]
I kind of understand what you mean with that. What if there were level based missions? So, for example, level 1 through to 3 would have a set of noob missions? “Revive with revive gun”, “give out x number of health packs”. etc etc. Then higher ranks being more difficult stuff, perform 5 wall jumps, perform 5 long jumps? then even higher ranks, perform 10 headshots. etc etc…
I do get tired of the same repeating missions. Also having missions for competitive is really annoying, when you get guys who are clueless or go afk, or quit etc.
Also I hate switching around my squad too. I have to put Aura in and never use her to get credits. Seems like a waste of time really, unless they forced you to play that merc (which would be even more annoying). I could think of 1000 different missions, yet there seems to be a combination of about 3 in the game at the moment.
So yea, as you said about “training missions”, the could literally achieve that using the current missions system.