Execution Map Bug on Round Start


(SnakekillerX) #1

There is a bug where game entities such as Kira’s Laser and Stoker’s Molotovs are not being reset/killed between rounds.

People are learning this and starting to abuse it by nuking the enemy’s spawn at the end of one round, to have it automatically kill them at the start of the next round.

Please fix this, its game breaking.

https://steamuserimages-a.akamaihd.net/ugc/814433104395826733/2791C98561202C7B615939B43A6BB8DAA7A7F83E/

https://steamuserimages-a.akamaihd.net/ugc/814433104395826989/B335642DB7A0EFABDD8F3E421DD39CA4061D410C/

While the flame’s were not captured in the screenshot, they were visible at round start and did damage.


(ImSploosh) #2

It’s been like this for a while I believe. I actually thought it was fixed because I remember reading about it after seeing it happen in-game (could be wrong though, my memory’s kinda faint). It’s been a long time since I’ve seen anyone abuse it though.