Execution was meant to be a gamemode that the devs stated to be familiar and to be the first gamemode people will be able to play, as a result making it the beginner-friendly mode so to speak. I assume that their reasoning is that since it’s a familiar gamemode, especially for players in CS:GO, people will have no trouble getting into this game. I can understand this reasoning but I must argue that I think it is wrong.
Execution in CS:GO works because the game is tailored around it, balanced around it; whereas Dirty bomb revolves around Stopwatch primarily, objective-based gameplay so to speak. The abilities, weapons and mercs are based around the concept of respawn waves. This results in that Execution works vastly differently in DB than in CS:GO, and in my opinion it ends up quite bad as a beginners gamemode. I argue that Objective mode is more beginner-friendly in that case and I would greatly suggest that it’d be the first gamemode people can join mainly because of these three reasons:
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Since the game revolves primarily around Stopwatch/Objective as previously stated, getting to know the maps and the mercs is more important and helpful. It is more friendly for people to learn how the game works, how the mercs work, since you have the respawn system in place there.
We all know the current tutorial doesn’t really do a great job at teaching people everything about the game. If I recall it’s being reworked upon but while it’s under work, having Objective as a tutorial works better than letting them into Execution. -
Execution on it’s own is a very stressful and tense gamemode. New players can and will have problems learning the game from it due to pressure from the team and the gamemode itself. A single mistake will be your death, and it’s way too unforgiving for a new player on that aspect. This also creates a somewhat more toxic environment and will be detrimental to a new player. I for one would not want to be constantly picked and insulted upon just because I just picked up the game and want to learn it.
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Balance in the game isn’t based on Execution, but in Stopwatch. Since the abilities are balanced around respawn waves, it will make more sense as to why an Airstrike or Kira-laser exists on the go, instead of in Execution where one could - in theory- take out a whole team with little problem. A new player who joins an Execution game only to be instantly taken out by an airstrike will most likely ask himself “An Airstrike? Already? That’s bloody unbalanced or OP!” I can only assume at that point but it’s certainly no question that some powers are too powerful in Execution while they are balanced in Objective/Stopwatch.
I believe that if Dirty Bomb is to become a successful game, they should stop considering what CS:GO does and roll with their own uniqueness and gamedesign. Execution is arguably just an attempt to scoop up some players from CS:GO but I wonder; Why play Execution in DB when you can just play it in CS:GO where it works better?
Instead, if the developers focused on what makes Dirty Bomb unique, players will look at it with interest and curiosity and that way I foresee that players will get hooked up on it.
Long read, but I wanted to sum up my thoughts about this.
Tl;Dr - Read the bloody post you lazy sod.
P.S. First thread.