Let’s say I have made my own terrain and I want to add a cave. Offcourse the textures will have to blend here. In fueldump there is a nice example of what I want to reach. When you’re in the axisdepot, it’s the cave all the way to the back. How was this done? I thought the map showing where the terraintextures were to be applied was only flat. Then how can there be two blended textures on top of eachother?
I just want some good blending and have used easygen before. But I just wondered, is there another way to blend textures?
Example: Terrain blending and caves
Siemnov
(Siemnov)
#1
Drakir
(Drakir)
#2
In Fueldump they used an texture that has the blend on it. A drawn blend.
The texture used is ‘snow_sd/snow_path01’