[quote=“Carniege;23034”]I’m reading the forums and I see so many people talk about how so many games are extremely unbalanced and then they bring up this clearly exaggerated number like 60% of games are them being spawn camped.
Is it just me or does that not seem right? I’m all up for balancing the teams and all of that stuff right, but don’t some people go a bit over the top on here? People saying they join games where it’s 3 against 7, well then just keep asking in chat for someone from the enemy team to swap to yours. That’s what I do and it goes something like
Can someone please swap
Can someone please swap
Can someone please fucking swap
It’s fucking 3 vs 7 can someone fucking please swa-
Thank you harry youre a good guy
And by the time that’s done, nearly always someone else joins on top of harry and the game balances itself out at least somewhat adequately. Also the games are never 15 minutes of pure 3 vs 7 to begin with. You have people leaving and joining constantly; I don’t see the point in picking up a time frame of about 2 minutes from one of the games to back up your points on the forums.
It’s clearly not true what people say about how unfair so many of the games are. YES THERE ARE UNFAIR GAMES and there are TOO MANY OF THEM, I AGREE, but saying things like 60% of all the games you play you get completely destroyed by the enemy team doesn’t sound very truthful. [/quote]
You’re right in saying that 60% is wrong number. I’d say the actual percentage of unbalanced games is higher. You’re either the crushed team in which case you notice it immediately or you’re in the crushing team, in which it takes you a moment to realise why your team is doing sooo well (“Oh look we’re 6vs3, well that explains it”). It wouldn’t surprise me if many, you included, don’t notice when you’re in the team with higher player count. Hence your scenario of repeating multiple times in chat for someone to switch.
Furthermore, even if you do succeed in getting someone’s attention and balance the game, it still doesn’t change the fact that it started unbalanced. In the end, unbalanced games, be there a lot of them or not, should just not be experienced. And by that I don’t mean they shouldn’t happen, because unfortunately it’s going to happen and there is nothing that can be done to prevent it. Nonetheless, the effects of unbalanced games should be minimized and this is where an automatic player number balancing feature should have been implemented a long time ago.
I guess that is what people complain the most about: that in it’s current state the game does nothing to prevent something that will inevitably happen and relies only on the good will of players. I mean, there is not even a small popup warning you that you’re playing in a game with unbalanced player count and that it would be appreciated that you switch.
In the end SD is only adding tiny adjustments here and there instead of tackling the problem at heart. Like the time they shifted the team joining choice for mid term joiners from before the loading to after (basically closer to the moment of joining). That doesn’t help much, it’s better, but only a minute amount. I’ve said it many times and will say it here once more. Look to Natural Selection 2’s player count imbalance solving system. That’s the way to go. And as long as SD doesn’t realize that and loses time doing something else, there will be people referring to one of the game’s current major issues. And I’m sorry to tell you this, but it’s no exaggeration. The game has three major flaws right now:
-netcode and or server performance,
-skill balancing and shuffle in general
-and finally player count imbalance. These need to be addressed in order for the game to succeed.