Everything works, but I can't see it!


(Siemnov) #1

I’ve just made a little test map to see how far I would get making traps. I’ve got a nice one in the floor and when you walk over it you fall down into a pit.There’s a hidden rotating door with a destructable wall behind it. Not all so much of a challange.
But I also tried creating a dartshooter, activated when pressing a brick back into the wall (think pyramid). Everything works fine, the block moves back, the script is triggered and the darts’ script_mover moves nicely. But now I wanted to make it hurt a little, so I created a trigger_hurt entity, found one of them tagonly models and gave my script_mover the model2 key. In script, I attached my trigger_hurt brush to my script_mover’s tag.
Well I tested my map, everything goes nicely and it hurts too. But my darts have gone invisible?! :eek: They are not visible, even on spawn. Why is this?


(grizzlybear) #2

have u attached the dart to the mover

:wink:


(chavo_one) #3

Whenever you attach a model to a script_mover, the brushwork is treated as a clip brush regardless of whether or not the brushwork was actually textured with clip.


(Siemnov) #4

I knew it had to be something like that… But then how can I make it work? Should I make two script_movers? (I’ve got a point here I think, that should do the trick).
Ok, I’ll try that.
Thanks! I learn something from every post. I love it! :smiley:
Oh and one more thing, I’m not sure if it works as a clipbrush. Correct me if I’m wrong, but even if I don’t have the solidflag on, clipping should take effect right?


(Siemnov) #5

Well, I created another script_mover, but now it says: script_mover must have a model. So I decided to ungroup the whole thing and make it into a script_mover again, but it won’t go… I have heard of the problem before, but never seen the solution. What should I do?
Wait… I think I solved it allready. The script_mover with the tagonly model now has no other brushwork than it’s origin. Oops…
I now gave it a fake brush to make it work. Gave it clipping texture, which doens’t really work, and so your were right chavo_one.