//-----shader for sky texture-----
//by Vitriol
textures/vitriol/sky
{
qer_editorimage textures/skies_sd/battery_mask_ydnar.tga
q3map_sunExt 1 1 1 140 35 25 2 1
q3map_lightmapFilterRadius 0 64
q3map_skyLight 90 3
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
skyparms textures/skies_sd/wurzburg_env/sky 1024 -
nopicmip
nomipmaps
{
map textures/vitriol/vit_clouds.tga
tcMod scale 3 3
tcMod scroll 0.005 -0.0125
rgbGen identityLighting
depthwrite
blendFunc add
}
{
clampmap textures/skies_sd/battery_mask_ydnar.tga
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
tcMod transform 0.25 0 0 0.25 0.1075 0.1075
rgbGen identityLighting
}
}
this is the shaderfile i’m using for my sky texture. the tga is 256x256, and i have added ‘vitriol’ to shaderlist.txt. what i get in game is the flattened vit_clouds.tga image, on the brushes that should be vit_sky.tga. i checked drakir’s tutorial, and i even tried copy/pasting his shader into mine, to see if it would work. neither vit_sky or vit_clouds has a white box around it in radiant. can anyone help me?