Every ones best friend, D.O.T.?


(Otto) #1

I was not able to find this info after searching
DOT=Damage Over Time


Fire
Bleeding
Poison
etc.

In the “Choir of Guns” video, we see a preview of many different weapons. I am wondering if there will be flamethrower/Molotov Cocktail’s(like in that Brink poster)/incendiary/poisoning/bleeding weapons for any of the classes? A rusty knife with low base damage but leaves a bleed DOT effect over time for example. If a “grande” like a Molotov dose is set people on fire, is it in a AOA, or only Direct hit?
This thread is not to cause conflict between who like’s and dislikes these weapons in a FPS, this is just to add more to our knowledge base


(Cankor) #2

No flamethrower, there is a molotov, no word on how it does damage.


(Wraith) #3

Also the medic at one point had a bioweapon of some kind. May not still be in the game. I am sure the devs could say.:wink:


(trigg3r) #4

never heard or seen anything about DOT, so not sure it there’s any in Brink.
I don’t really have any preference about damage over time, so if it’s included fine by me, if it ain’t is fine as well


(Shadowcat) #5

Also, there are no melee weapons other than the knife you can use with a pistol. So DOT melee weapons are out too.


(Jess Alon) #6

Speaking of the knife. What’s the big difference between using that and your rifle butt besides it looking cooler?


(trigg3r) #7

unlike the rifle butt, you can’t knockdown an enemy with the knife. But it deals more damage if i’m not mistaken


(Jess Alon) #8

So… you can do it multiple times possibly getting a KILL?


(Shadowcat) #9

That would be the idea, yes

shoot them, get in close, slash a few times to take them down; or just sneak up behind and slash away. I assume its faster than knocking them down then meleeing again for the incapacitation.


(Otto) #10

What ever happend to both? and by that i mean our ol’trusty buddy the bayonet?

Opps… I mean

why not knock’em down then stab’em?
GOOD
+
BETTER
+
ALSO BETTER
+


BEST


(CVIChEK) #11

I thought that they decided to not go with molotovs and scrapped them soon after start.
And in W:ET you had a poison syringe, so it could be possible that Brink also has a toxic weapon attacmennt


(DarkangelUK) #12

W:ET didn’t have a poison syringe, that was added in a user mod. Molotovs were confirmed to be in a long time ago. I imagine them to be more area restrictive than DOT… kinda like the molotovs or spitter L4D2. The flames create a hurt area for a short period of time until the flames die down, but I don’t expect that you stay on fire and keep losing health once you’re out of the flames.


(Seyu) #13

Is that sniper-bear image from a Tsutomu Nihei novel?


(DouglasDanger) #14

Yeah, it is from Biomega.


(Apples) #15

Love his work.

Ontopic, yeah I think it work more like a restricting area stuff.


(Auzner) #16

I’ve read the medic heals you to full health and you can also slowly regenerate health over time on your own. If they wanted DOT they probably wouldn’t have done the regen with full healing. This is a fast paced game, poison (knife/syringe) is an interesting mechanic but makes no sense to me. It’s not Splinter Cell/Hitman, everyone is zooming around quake style where guns make more sense. Bleeding obviously doesn’t exist because you can get shot a bunch of times and still run around doing stuff. It would make more sense while incapacitated; lose health while down until a medic arrives. I’m not arguing against DOT, I’m just speculating. If it was in the game it would give it yet another dynamic to consider.

You think you’re long winded? Check my post history. A majority of my posts are just to re-explain myself, because some reason I get fixated on random strangers not comprehending correctly.


(Otto) #17

[QUOTE=Auzner;271765]I’ve read the medic heals you to full health and you can also slowly regenerate health over time on your own. If they wanted DOT they probably wouldn’t have done the regen with full healing. This is a fast paced game, poison (knife/syringe) is an interesting mechanic but makes no sense to me. It’s not Splinter Cell/Hitman, everyone is zooming around quake style where guns make more sense. Bleeding obviously doesn’t exist because you can get shot a bunch of times and still run around doing stuff. It would make more sense while incapacitated; lose health while down until a medic arrives. I’m not arguing against DOT, I’m just speculating. If it was in the game it would give it yet another dynamic to consider.

You think you’re long winded? Check my post history. A majority of my posts are just to re-explain myself, because some reason I get fixated on random strangers not comprehending correctly.[/QUOTE]
Lol yeah, I noticed that.

Aside from close range DOT, I was thinking more a long the line of some ranged dot effects. Incendiary bullets having a lower base damage but leaving a burn over time effect which also takes longer for medics to fully heal, useful when trying to slow down medic tank teams. Loosely based of that concept, other weapons/amo/buffs that can effect: def, movement speed, blur vision,etc I like the concept of having a wide verity of ways of being on the offensive aside from strait forward DPS. Stun grenades: knock down and lower def for a few seconds, Flash grenades/smoke bombs, blur vision and make it hard to tell foe from ally, concussion grenades knock back and slow movement for a short period of time. The Molotov cocktail, lights the ground on fire and any one in the area also burn for a time. EMP bombs highly effective on electronics like turrets. There are many concepts, most of them I doubt will be seen in this game, but they can be fun if they are made balanced enough… balancing DPS much easier then balancing various side effects.


(Ajax's Spear) #18

I hope if there is anything that has a DOT effect that it’s regulated and not able to be abused. Nothing is gayer than when people just spray a few shots to get the DOT to proc, then hiding until the effect wears off and doing it again.


(DarkangelUK) #19

We’ll call this the tank/molotov effect!

I don’t envision any DOT weapons, and will be quite happy if there aren’t any. RtCW had the flame thrower, but the effects wore off quite quickly which meant it wasn’t abused too much… that would be about the most I could tolerate.

And lol @ Auzner “I’m so misunderstood :(” haha :smiley:


(Otto) #20

[QUOTE=DarkangelUK;271973]We’ll call this the tank/molotov effect!

I don’t envision any DOT weapons, and will be quite happy if there aren’t any. RtCW had the flame thrower, but the effects wore off quite quickly which meant it wasn’t abused too much… that would be about the most I could tolerate.

And lol @ Auzner “I’m so misunderstood :(” haha :D[/QUOTE]

Remember in the classes video where the engi was using a blow torch to build something? I Think it would be awesome if he could use the blow torch as a close range “melee” weapon that set the guy on fire… it would be fun.