i thought those posts in here need a separate thread.
there are a lot of thoughts how to improve EV-obj.
[QUOTE=attack;491525]well if SD would stop to cut off all team based elements we would have some focus.
give us back classbased objs and reasons for teamplay.
remove dumb **** like the increasing tank speed with more players !(i will write a big comment about that maybe somewhere in the future , or maybe not
).fact is it results in meatgrinds.which army let the soldiers surround the tank with artys incomming.this can only result in spam.-
if thew team could save the area for the tank it would improve the gameplay so much more!
lets say it this way:they made of a chess game an dont get angry.
i have added a pic which explain it simplee.took me nearly 1 min of my life , so enjoy it :D.
[/QUOTE]
[QUOTE=krokodealer;491534]Default (x1) EV speed is too slow.
make it faster and leave ‘x2’-speed as it is now.
make ‘x3’-speed slower than it is now.[/QUOTE]
[QUOTE=attack;491535]well wouldnt it help to set a higher base speed?.
for me it criples the gameplay.
a team should be able to set offensivs at strategig points and fight for multiple areas at the same time.you can flank the enemy and also take space on the overall map.
look at cs there is one man carry the bomb (i havent much knowing about cs so simply correct me if im wrong),or quake the flag guy get defended by area control of the map not by jumping behind him in a line.
the dephts of a shooter comes from simultan attacks on multible areas(combined attacks and pressure on multible areas, to force the enmy to mistakes and out of their advanged positions).
right know it have the tactical depht of a sausage[/QUOTE]
[QUOTE=INF3RN0;491536] EV Escort
The EV moves automatically, but requires fuel to move. Add fuel collection points on the map and allow players to collect and then refuel the EV. The EV also has hull armor, which when damaged by the enemy causes the fuel to leak out of the tank at a variable rate. Add speed boost station side-objs, which when constructed allow the EV to travel faster (consuming fuel at a faster rate however).
I always thought this would be better.[/QUOTE]
[QUOTE=krokodealer;491538]once again, game should not dictate how players must play.
EV-obj, most borind (after capturable stand here OBJs, which i hope will be gone for good.) Object.
Movement is 1-dimentional
- It has ONLY one route (unlike MCP in etqw)
- You cannot move backwards (to avoid airstrike/molotov)
Your team gather around EV
- this encourages Spam in its lamest appearence.
- Your team is playing the most boring 2-3 minutes. Hide behind EV, and avoid airstrikes.
- If you drive EV alone this makes it 5 most boring minuts.
Jamming the EV is kinda stupid.
- Ev should drive over, IMHO.
What to do:
Make EV more fun
-Drive it like MCP. (at least ability to stop, and +back)
-Do not encourage spam (less speed multiplyer)
-Makepossibility of 2 routes for next maps[/QUOTE]
[QUOTE=krokodealer;491540]prbbly this needs to be in another topic / obj related.
anyway, here are my other suggestions to make EV more fun.
Primary and secondary and (? even third) weapons. Preferably projectile ones. NOT too powerfull and not SPAMy.
-Grenade launcher (small damage)
-NailGun with small RoF
-Close combat charge.
Make more Secondary objects EV-obj (not only barricade).
- for exemple Plant C4 near Powerline, so the high-voltage wires drop to the ground, making Damage to EV (and people as well)
- Irreversable object to block EV-easy-path and force it to go not-so-easy-path
Make Vulnerable places in EV hitbox.
-Cabin-shots (analof for Headshots) / Fuel-tank shots
-Hatch, where you can throw a grenade, and do REAL damage.
+++Important:
More space for EV path. So it doesnt feel so insanely claustrophobic[/QUOTE]

