My Apology, I should have replayed earlier. Do mind, there is a lot going on and some comments are missed. Models now support theMD5 standard(?) and all its features. Also, the engine can take up to 1 million polygons at any one time, so that gives a lot of freedom.
an I still use animated md3s with a script mover?
To drive a tank? yes.The code to move the tank through the environment comes from the script. On the other hand, MD5 models are advised.
i prefer making a real chain model for tanks - means not just a painted moving texture link the jagtpanzer and the churchill got no “real” chains which moves around - is that still possible?
Yes, although I can’t say how well it will work. Moving planes for tracks might also be a good option. It still looks good, but saves a lot of resources.
can you add bump- and normalmaps to (existing)md3 models?
Never tried that actually… Try it out your self. We did try to add normals and such to the existing models, but I can’t see the difference.
does it support the mdm/mdx playermodels from old et?
yes, although I dis-advise you to use those because that importer/renderer won’t be improved.
does the shaders support animaps?
No idea too… A lot of features are poorly documented, so it might work. For such specific tasks, you better ask Tr3b.
I might not have told you all you want to know, but I do invite you to our IRC (see my signature / below ) to ask us more things you would like to know.

eim2ndaccount ? 
