ETWsk for NQ?


(frompoland) #1

Is it possible to load “ETWsk” lua_modules in NoQuarter mod? NQ is supported lua_modules, so why I can’t load this:

http://etw-funzone.eu/etwsk/

on my NQ server? This mod is only for ETpro?


(nUllSkillZ) #2

As far as I know the next NQ release will have LUA support.
Not sure though if ET-Pro LUA modules are supported.
Please check the following thread:
Upcoming NQ release - moonshot


(frompoland) #3

I have some problem with installing LUA.

I installed NQ 1.2.5 server. I put liblua5.1.so (copied from lua5_1_4_Linux26g4_lib.tar.gz ) in the same folder where I have ETDED. Then I put the Lua server binary into my noqaurter path (copied from lua5_1_4_Linux26g4_bin.tar.gz ).

http://luabinaries.luaforge.net/download.html

I was put scripts into my noquarter path and set lua_modules in noquarter.cfg.

LUA is not working. :frowning:
Nothing happens after the inscription of /rcon pw lua _ status.

What I am doing wrong?


(IRATA) #4

[QUOTE=frompoland;196867]I have some problem with installing LUA.

I installed NQ 1.2.5 server. I put liblua5.1.so (copied from lua5_1_4_Linux26g4_lib.tar.gz ) in the same folder where I have ETDED. Then I put the Lua server binary into my noqaurter path (copied from lua5_1_4_Linux26g4_bin.tar.gz ).

http://luabinaries.luaforge.net/download.html

I was put scripts into my noquarter path and set lua_modules in noquarter.cfg.

LUA is not working. :frowning:
Nothing happens after the inscription of /rcon pw lua _ status.

What I am doing wrong?[/QUOTE]

If nothing happens after typing /rcon pw lua _ status I’m pretty sure the Lua server bin is not used.
The source of this file is not B]lua5_1_4_Linux26g4_bin.tar.gz[/B]. it comes with the install package of NQ.


(frompoland) #5

Thanks IRATA [li]. I had sucessfully installed LUA on my NQ server, but now I have another problem. My ETWsk script is working, but not correct.[/li]
Each map should have etwsk script on mapSpawns directory. When my ETWsk is running, and I start map not included in mapSpawns directory, then I see this announcement:

Script does not do anything, only unfortunately this.

Could u check on your servers if this script working correctly on NQ 1.2.5?

http://etw-funzone.eu/etwsk/

I give you a piece of ETWsk config, to see what this script can do:


– CONFIG

ETWsk_putspec = 3 – number of sk’s needed for setting a client
– to spectators
ETWsk_kick = 4 – number of sk’s needed for kicking a client
ETWsk_kicklen = 5 – duration of kick
ETWsk_defaultradius1 = 400 – protection radius for ordinary weapons
ETWsk_defaultradius2 = 800 – protection radius for heavy weapons
ETWsk_savemode = 1 – if enabled, protection is only active on
– maps that are configured
ETWsk_expires = 1 – if enabled, spawn protection expires when
– the victim hurts an enemy
ETWsk_MapConfigFolder = “mapSpawns” --Subfolder for the map configurations e.g. mapSpawns for /etpro/mapSpawns


(IRATA) #6

You are using 3rd party scripts and tbh I dunno how it fully works but afaik you need spawnarea definitions to make it run.
If these are not given (see your ‘announcement’ message) the script doesn’t start. This is correct. Obviously the script seems to run fine if a definition is given …
Sorry, this is no NQ issue … ask the ETWsk team to add more map definitions or create 1 yourself.


(frompoland) #7

I can create scripts to my undefined maps.

I wanted to say, that when I start map included in mapSpawns directory, ETWsk script is not working/nothing happends.

Sorry for my English if I have said some inexplicable.


(zbzero) #8

The etwsk lua only work in etpro, not in etpub and in NQ, if you want to prevent the Spawn kill in your server try use ETask.

http://usef-et.org/forum/viewthread.php?thread_id=159


(IRATA) #9

Now it’s NQ issue … the script won’t work atm - we need to implement some new functions. Our goal is to make this script run …