ETSquad 0.9.8 released


(Svartberg.) #1

ETSquad 0.9.8
Author : Svartberg, linux compiler Leo
Website : http://www.angeltowns.com/members/svartberg/etsquad

Description :
ETSquad is an RTCW:Enemy-Territory mod aimed to achieve balance and enrich the current game while staying true to balance/fairness and competition play with all the various classes and perks.

Installation :
Unzip to your main “return to castle wolfenstein - enemy territory”, it will open a directory named “etsquad” with the necessary files.
Start the server by using the tag “+set fs_game etsquad”. (in the cmd line)

Features :


:-: Classes & Skills :
 : Disguised Headicons1 : Disguised coverts get headicons above their head, seen by other teammates. (to minimize unneccesary teamdamage)
 : Disguised Headicons2 : Disguised enemy coverts get fireteam icons which acts as if they were in the fireteam. (it only shows if they are selected, etc ...)
 : Dummy Weapons : Coverts are able to pick other classes weapons and store them seperatly. (like mp40 soldier). They serve as dummy (unshootable) weapons, picking a new dummy weapon will drop the current dummy one.
 : Field-ops : Get xp when giving ammo to other field-ops.
 : Medic Balance issue : Medics can only pick self medkits once in 5 seconds, have normal max_health (but still get and give medic team bonuses), and get xp for giving medkits to other medics.
 : Mine Detection - Coverts gain better mine detection in level 1 (50% faster than original), and level 2 (100% faster than original).
 : Soldier - get's an additional spawn clip for MG42 at lvl 2 heavy-weapons. (the max ammo stays the same though)

:-: Weapons :
 : Sten shoots 10% faster, tweaked warming so it still warms up after 16 shots.
 : Garand Stats equal k43, reloadable. (they reload slightly slower than the original garand, for balance)
 : Knife does 2.5x instead of 2x damage with coverts. (29 damage instead of 22)
 : Assassin skill doubles frontal damage. (around 60 damage)
 : Other classes get 1.8x damage from front. (20 damage instead of 12)
 : K43 (both covert's and eng's) and garand both reload a little slower. (1.8 seconds).
 : MG42 is now reloadable.
 : Flamer's range is 20% longer. (hardly noticable, but still important)
 : Panzer cannot switch stances while warming up, (jumping or switching from crouch/stand), and works on fallon damage. (low damage on short range, normal on medium, and a small bonus damage on long range)

:-: Bugs & Fixes :
 : Bug : mine spotting hint/progress was pulsed and non-smoothed, it is now tweaked to solid, like it should logically be.
 : Bug : mines didn't show when scanning, they now show and they also flash. (for better sighting)
 : Bug : mine markers didn't disappear when client left the team or disconnected.
 : Bug : name was vanishing when retargetting the ground on enemy disguised coverts.
 : Fix : Less spread with lightweapons is now given in level 3 instead of level 4. (as originally mentioned in the manual)
 : Fix : Throws medkits/Ammo at 133% distance so f-ops/medics will have less chances to accidently give themselves the supplies.
 : Fix : akimbo silenced pistols didn't give xp loss at tk-complaint. (thanks to sniser)
 : Fix : better shuffle algorithm. (thanks to pack)
 : Fix : corpses hitbox was twice as high from what it should be. (blocking any prone character nearby for no reason)
 : Fix : spectators couldn't use quickchat button.
 : Fix : stats no longer reset when changing teams.
 : Competition Fix : gibs take 100 instead of 50 damage.
 : Competition Fix : chargebar doesn't fully restore after respawning. (except for in warmup)
 : Exploit : bug where sound command overflaw would crush the server. (thanks to rain)

:-: Server/Client Cvars
 : Client : e_drawflash :: hide/show [0/1] your weapon flash with this cvar. (good for people who wanna play with cg_drawgun)
 : Client : e_drawmuzzle :: hide/show [0/1] weapon muzzle with this cvar. (good for people who wanna play with cg_drawgun)
 : Client : cg_drawobjtimer :: hide/show-flash/show-solid [0/1/2] a special timer which indicates when an obj is going to blow. (suggestion by taiko)
 : Server : g_selfkilldelay :: disable/enable [0/1] a one second delay on selfkills (delayed selfkills also lock weapons for that second). (turned off for competition settings by default)
 : Default : Cvar g_disableComplaints (serverside), is now set to disable mines complaints as default. (can still be changed as ussual by the admin)

:-: Misc Server/Client :
 : Server : stats are saved upon reconnection. (xp,kills,etc)
 : Client : spectators can now see the names of the clients they are targetting. (in free mode)
 : Client : Limbo flags are now present in the normal chat.


(Cartman) #2

Hey sounds looks good, I tested it now with my team.
But I havbe another mirror for your mod :wink:
http://www.et-scene.de/downloads.php?file_id=151


(Svartberg.) #3

Great, thanks man =]

I’m now working on custom hud and stuff for the 1.0.0 release in a week, feel free to request server admin cvars in the forums.


([DS]-=Pencil=-) #4

We also have added a mirror:)

Have Fun RTC:W-Prison Download

Hope I Helped

:clap:


(Svartberg.) #5

Cheers man, thanks! :rocker2:


(Ramoonus) #6

i think its WICKED (i havent played it yet, only 1 server )


(Berzerkr) #7

http://wolfmap.de.gaming-networks.net/index.php?module=news&news_id=3432

Mirrored on WolfMap, too.