Well I can install it just like anything else. This keeps on updating stuff so I don’t think it’s up to that. Thx for offering the old installer anyway, but no thanks. I will look on to this when I have more time I think. Or then just hope your next version will be without this thing or something. :?
ETScript version 0.5 ready! With AutoComplete feature!
Sage, sorry but I don’t know what causes your problem 
DC9, I checked out the scripts/maps you send me, and the problem is not with the script file but with the map file.
If you look at the map file “using_paths.map” (open with notepad or whatever) and look at the first entity you see:
// entity 0
{
"mapcoordsmaxs" "512 -512"
"mapcoordsmins" "-512 512"
"classname" "worldspawn"
And the “plane.map” file looks like this:
// entity 0
{
"classname" "worldspawn"
"mapcoordsmins" "-1792 2304"
"mapcoordsmaxs" "3584 -3072"
The difference? Notice that in the second map file the “classname” key/value is the first key/value in the “list”… In the second map file it’s the last.
That’s where it gets the error since it checks for “classname” first.
I was under the impression that the classname key/value would always be on top, but as we can see I was wrong 
I will see what I can do to fix this, but it will probably mean a re-write of the current code so it will take some time 
I also noticed another problem, this time with the goldrush map file.
Instead of having a multilined file, the goldrush.map file is one large line, it is NOT split up into multiple lines.
When you try to open goldrush.script the program tries to read goldrush.map line by line and it hangs then because there is only one line (and probably takes too long to read that HUGE 15 MB line lol).
So far I have only seen goldrush that has this problem…
Lastly I have done away with the options.dat file and the program is now using the windows registry to load the options instead. Works more efficient and is more userfriendly.
Oh, and I don’t want to brag or anything but the plane map prefab was made by me
cool to see that back lol!
Excellent news. I thought that the problem had to be with reading in of the map file due to the timing of the error message and the fact that none of the scriptname/targetnames were listed. Good luck with re-working the code.
For the goldrush issue, I noticed a similar thing with a few of the original files (such as the .menu files in pak2, the et_entities.def, and various .shader files). There is a new-line character (looks sort of like []) however it is not recognized by Notepad.
BTW, sorry for the mix up on the plane.map. I found it to be a good tutorial for making a triggerable script-mover from a simple brush. I was looking for a way to add some eye-candy without using a model and the idea works pretty good, so thank you. 
Yes maybe…
Anyway I added two closely related new features: Multi-Tabbing and Back-Tabbing.
Multi-Tabbing allows you to select multiple lines and add a tab infront of them all at once. No more having to tab, select, tab, select, tab, select etc when you need to tab alot of lines!
Back-Tabbing does essentially the same, only backwards. It removes tabs from multiple lines, but also from a single line.
Select one or more lines and use Shift+Tab to backtab.
I find these features very handy sometimes!
woo multi tabbing!! is it your idea? i never seen such feature in nowhere and i think everybody feels its so neccessary… i hated (actually not in scripts) to always home, tab, downarrow, home, tab, …
Actually most script-helping ideas, such as the autocomplete, multitab, backtab, (un)comment block etc work exactly the same in the VisualBasic 6 code editor, so that’s where I got those idea’s 
wow this tool looks handy 8)
I am realy bad in scripting, so i let a friend of mine do all the scripting…
if i knew about this tool earlier i had used it ;). Maby on my next map 
Great. I used etscript for my script. However my computer crashed and etscript managed to corrupt my script! There goes all the work! :((((((((((((((((((( It simply changed to alot of squares! F**k!
wtf really? damn 
Can you send me the damaged script? I might be able to figure out what’s wrong and maybe even fix the script.
Maybe ill implement an auto-backup feature because of this 
Check your messagebox. No need to fix the script anymore, wrote a new one almost.
make shure you always got a backup… I have lost my map when i reinstalled ET. my map was in the in the ET/etmain/maps folder, and it was deleted. so, i had to start all over again. But, the new map is way cooler, so perhaps its good that i lost it…
(perhaps they should put an 'autosave every 5 min, like in radiant" in. )
Yea should have had backup. I just saved the script, then went to radiant to compile a map, and it was enough to have etscript loaded with the saved script (IT WAS JUST ON! :S) to corrupt the file when my computer got overheat because of the compile and doing something at the same time and then it shutdown. It could be a good idea to make a different backup like mapname.autosave.script autom. But there’s always the risk that that will corrupt too. Autosave was done for a similar issue if it crashed it would have saved the file. But now if it corrupts that different.
I have no idea how it corrupts and why it would save your script at all when the computer overheats…
Anyway I’m working on an AutoBackup feature that will allow you to save the current script to a ‘mapname’_backup.script file in the ETScript/Backups folder. You can choose the time between AutoBackups to be between 1 and 60 minutes.
I didn’t make my self clear. Cos im at work and have to rush to sending it. I meant that it does save it INCASE it would crash, not when it crashes. And all It needed to corrupt the script was that etscript was open and the script was loaded.
Like my idea :P. I’ll download it and “give it a try” to see what it can do, since i am realy bad in scripting, and its annoying that my scripting mate replies slow (he does a great job, but i cant work on
)
I will try to get the same results with 0.4 and see if it does corrupt too. I will edit this post as I’m making process. Edit you should allow it to install wwhether it has installed already or not. Now I have to uninstal the 0.5 :(.
edit2 not crashing :PP
edit3 AAAAAARRRRRRGHHHHHHHHHHHH CFUK!!! I TRY ALL TO MAKE IT CRASH, normally my computer crashes like doing almost nothing. I HAD like 50 freaking programs on trying to spam and do all, then i gave up and just booted my comp, and when I logged in IT CRASHED GANOGONADIPONGIAD.
Atleast it didn’t corrupt when I booted (with 0.41) may be different if it crashes.
edit4 Wtf!!?!??! Now it launches with no problem (0.5)! Last time when I were not able to launch it right. I tried everything, reinstalled and uninstalled many times and doing a lot else. Now it works and I did absolutely nothing. :S. Let see if it will corrupt if i just boot it! Won’t have the anger management for trying to crash it again! 
edit5 Both 0.41 and 0.5 will not corrupt if booted. 0.5 did corrupt once when comp crashed, won’t try again. 0.41 not sure what happens if crashed.
Ps. Sorry for the crappy post with no quality in it. :evil: