It is intended as a replacement for shrubet although not all shrub features have been completed yet, just the ones I use on my server. I’ve added some features not found in shrub like g_hitsounds, g_spinCorpse, g_teamChangeKills, and g_activeTeamBalance… These features are explained in the documentation section of the above site.
A patch against original et source code is provided.
Nice mod. However I’m kind of interrested in hearing which of the many bugs, it fixes.
Edit:
I’m trying to apply the patch to a copy of the original source, however being a newb around diff and patch doesn’t help. Can you provide some commandline options which works?
Actually, you only need to start stealing the uniform before the body sinks (at least that’s my intent). You’ll notice in vanilla et that you can steal uniforms long after the bodies have disappeared.
The hitsounds it uses are currently hardcoded. Since it’s a server-side mod, I wanted to use sounds that are included in the game so no pk3 download would be necessary. I could make the paths of the sounds cvars so that you could change them without recompiling. I know a lot of people really like the science-fiction style hit noises of etpro for some reason.
The hitsounds it uses are currently hardcoded. Since it’s a server-side mod, I wanted to use sounds that are included in the game so no pk3 download would be necessary. I could make the paths of the sounds cvars so that you could change them without recompiling. I know a lot of people really like the science-fiction style hit noises of etpro for some reason.
Good idea.[/quote]
Thanks,
Could it also be possible to add shrub Never xp reset xp save?
And you need some discussion forums so people can talk about your great mod :moo:
I released a new version 0.1.1 that has configurable hitsounds and a g_maxTeamLandmines cvar.
If you want to use hitsounds that aren’t in stock et, you will have to create a pk3 that contains them like bacon said. For example if you wanted etpro style sounds, I think you’de just create a pk3 that had two files: hit.wav and teamhit.wav and set things like this:
Yeah, I know you could have quite a lot of admins (http://et.tjw.org/admin/adminlist/), but I thought the number of levels was capped at 0-5 from reading shrub docs. I’m increasing the number of allowed levels to 32 that should be enough eh?
I noticed that the no-reset-xp-on-map-restart thing always resets if you do a map restart on the first map of the campaign. Could that be the problem you are noticing?
Yes, these are all on my mental todo list. There not things that I use, so I havn’t got to them yet.
As for Weapon changes:
I will NOT be adding the shrub g_weaponLimits cvar because it’s not neccessary anymore. There’s nothing in that cvar that is neccesary if you check the weapon restrictions before allowing another player to pick up a weapon off the ground
(which etpub does).
I already added the team_maxPanzer, team_maxMortars, team_maxMG42s, team_maxFlamers, and team_maxGrenLaunchers cvars that shrubet has, but forgot to document them.
I already created the g_weapons cvar, but I"ve only implemented the 2 flag so far.