Hey folks
In this thread we had a little conversation about possible ways to disable Walljump in Oasis via Mapscripting.
An Admin might want to move all the posts in that thread concerning to this topic into this thread.
I realised the idea that I had, to clip the door and the gate behind the Old City Wall, and add teleports to the inside, so that all (Axis) players who move towards the wall get teleported outside, but all the players who want to move in, get blocked. I think this is an effective way to block Walljump, with only a little disadvantage: The Axis cant fall back once the wall isnt blown yet.
Anyway, I attached the script and some screens. Try this script out and tell me what you think about it.
//Other possible solutions would be the one that mortis suggested, additionally, the Old City Water Pump can be made non-constructible as long as the Wall is not blown yet to prevent the Allies from using the caves: