So ok.
Now I want know How to right install or compile ET-xreal
Thanks
Wo ist die rendererGL3.dll nach dem Kompelieren?Finde nur die rendererGL3.lib.Alles andere ist vorhanden.
gruss
ksa2000
I saw your topic, that was really good. I like it what you did …
this was my initial code with old vanilla ET engine …
first release
and this was after tweaking Kuwahara
I think that now I can do better
[QUOTE=ksa2000;267459]Wo ist die rendererGL3.dll nach dem Kompelieren?Finde nur die rendererGL3.lib.Alles andere ist vorhanden.
gruss
ksa2000[/QUOTE]
Download again files for RendererGL3. I forgot to update configuration from static library to dynamic and module definitions …
Now it will compile and create rendererGL3.dll (tested)
This is upload of all compiled files for testing latest build of ET:XreaL
http://www.megaupload.com/?d=3HDYLCL8
There you have all files (ETXreL.exe, rendererGL.dll, rendererGL3.dll, in ETMAIN folder you have xreal-et.pk3 and PROFILES folder with predefined settings)
That files that I use (xreal-et.pk3) and etmain/profiles/testing/etconfig.cfg (check settings) for testing ET:XreaL game …
EDIT: move profiles folder in etmain folder
If not … create new profile and change settings yourself 
zip file - 7.8 MB
\root
ETXreaL.exe - 1.2 MB
rendererGL.dll - 0.6 MB
rendererGL3.dll - 1.4 MB
\etmain
cgame_mp_x86.dll - 0.8 MB
qagame_mp_x86.dll - 0.9 MB
ui_mp_x86.dll - 0.3 MB
xreal-et.pk3 - 5.3 MB
profiles folder is about 0.9 MB
EDIT : move profiles folder in ETMAIN folder
EDIT : delete servercache.dat from profiles folder
good, got it all
here’s a mirror for you
http://ftp.freenet.de/pub/4players/hosted/et/mods/ETXreaL.zip
Nice to see you compiled it for everyone 
Still I got my playermodels bug,
The specularity works fine and on all maps.
I still don’t know how to make a working sun shader, compiling a map is dark, only the specularity works with the sun.
Now the shader manual link is down…anyone got a backup or a link for it please?
By the way it(the sun) does not appear in the sky on my compiled maps,while I think it does on oasis…
Maybe my etxradiant is too old? Are you working on it too Dushan or not?
Thanks for keeping this project up to date:stroggtapir:
etxradiant???
OK. look. I saw that its missing in my SVN … I will upload now there initial build from original ET:XreaL project … (I didnt know that was missing until you posted here) tonight I will compile it and upload files again so you guys can check and edit your files …
I really dont know anything about graphics (models, maps and stuff like that)
But everything still going to need updated textures, models, etc to take full advantage of new engine …
EDIT:
UPDATE:
radiant can be found in trunk/src/tools/etxradiant in my SVN …
compile it and try … its from original ET:XreaL project …
Now about that … I really dont know how much bugs are there present …, I cannot see anywhere roadmap from “trebor-7” work … what was bugs in last milestone and what tickets he had opened already … and to see how many bugs are present in engine. some of them I found, some fixed, for some I don’t know …
UPDATE #2:
after little investigation about etxradiant …
I dont know what was old version in ET … but this one in ET:XreaL support MD5 models, mapdoom3 plugins, ogg sounds, doom3 models, doom3 model skins … stuff like that
So basically this is port of native XReaL engine radiant to ET:XreaL …
I added initial support for MD5 in ET:XreaL, ogg sounds is also there … about other I dont know really … But I believe that engine parts will work… ET:XreaL is fork from XreaL project …
UPDATE #3:
I know that in beginning ET:XreaL project was oriented only to update engine rendering …
UPDATE #4:
ETXradiant need massive update … (BROKEN!!!)
UPDATE #5:
I will upload on megaupload Radiant from Xreal
Good news for MD5 models, maybe I can finally make some bone animated first person models,was crashing in old ET because .mdm system is limited to biped organisation and for playermodels only.
I don’t know how to use md5 models for playermodels, ET uses a complicated system to separate the torso from the legs on animations,I don’t think Doom3 has such a thing…Also in Doom3 formats the animations are all separated(1 file for 1 animation) while ET doesn’t,and use no scriptfile.
I can’t check any q3 xReal stuff as all links are down, even the pre alpha build on filefront is dead link…:mad:
I’ll try to get a sun to compile but I highly doubt ET shadering works on xReal compiling…
About the editor: it doesn’t support initial ET shaders, mostly all shaders appear as shader not found,but work ingame. Not a real problem, just need to rewrite all ET shaders with doom3 shaderstyle…
The editor real-time camera function(with key F3) doesn’t work, it’s all pitch black, it was a cool thing in doom3/etqw etc…
But I know you said you don’t know about it so no problem:)
Keep up the good work 
And big thanks to Nail to mirror everything 
EDIT 1:
Still don’t know how to use sunshaders, I tried using a parallel light entity, makes stencil shadows-like with bugs 
Works well with a pointlight, gives detailed shadows…
I hope for you guys, it will be mac supported 
It’s looking very great !
I figured, the more mirrors the merrier :
moaaar :
ET X- Real:
http://filebase.trackbase.net/et/et_xreal/ETXreaL.zip
ET X-Real Radiant:
http://filebase.trackbase.net/et/et_xreal/ET-XreaL_etxradiant.zip
Does anybody have source code for ET version of Radiant?
Maybe I can add that on my TODO list and check that later or anybody other can check that