Its a Lava Effect, SImilar to Water, but you get Hurt when you go inside
Et: Xreal
ETXreal needs a Good Coder
http://xreal.git.sourceforge.net/git/gitweb.cgi?p=xreal/ET-XreaL;a=summary
No Code Changes in a While
[QUOTE=Gir;364884]ETXreal needs a Good Coder
http://xreal.git.sourceforge.net/git/gitweb.cgi?p=xreal/ET-XreaL;a=summary
No Code Changes in a While[/QUOTE]
15 hours ago, as I speak…
I know that our communications sometimes go silent, but please don’t be hasty. If you want us to help you, you better come to your channel:
and since latest changes it builds on 64bit linux! \o/
I’ll try the server when I’ll be back from work 
well there were no commits for 5 whole days. obviously the project was dead! if only there were an IQ test as part of forum registration …
@ponce: the omnibot lib may compile on 64bit now, but it is a long way from usable atm. the rest works great with 64bit and has for a while.
sorry if my last post was ambiguos, crapshoot (I’ll grab the occasion for thanking you for your work
).
hope we can soon try/test it and report back issues: just tell us, non-c-coders, when it’s time to.
definitely yes 
if you want to have a peek at development, just look at its git repository
Ahh nice, how did I not see this thread before, looking really cool
[QUOTE=Scennative;237222]copie the ET-XreaL.exe and the rendererGL3.dll in the wolfenstein directory. then you must make a zip of cgame, game und ui dll and rename it to mp_bin.pk3.
copie that in the etmain directory.
then you must make a zip of gfx, gls, and ui, rename it to pak7.pk3
start the exe and enjoy the missing and wrong shaders xD
Here the files, you can try it, but with no garanty xD
http://uploaded.to/file/lfiygx[/QUOTE]
Link is dead !
The project is very active. Although the production changes from week to week because we are all addicted to this popularMMO, there are always things going on.
For the assets, great afford is being made to replace the most visible textures first. Wall textures, which make up 90% of all environments, have now almost all been replaced, giving many scenes new looks. Props and such are next on the list, and hopefully much more as time progresses.
We have confirmation from LMB and FireFly that they allow us to distribute their maps under our asset license (CC-BY-SA) so we will try to recompile those maps over time, although we won’t work on those for now.
Im Talking about the Xreal Engine itself, it is too Slow to be a Functional Multiplayer, Speed is Very Important with Online FPS
On the Xbox360 COD SP runs at 30fps and COD MP runs at 60FPS - EtXreal needs to Run at 60FPS on Low End Machines, so everyone can play, it also needs a Strong Game code, Regular Etmain is boring.
Vanilla ET as an Enire Library of Maps, Every One of them Should Work in Open Territory
[QUOTE=Gir;375096]Im Talking about the Xreal Engine itself, it is too Slow to be a Functional Multiplayer, Speed is Very Important with Online FPS
On the Xbox360 COD SP runs at 30fps and COD MP runs at 60FPS - EtXreal needs to Run at 60FPS on Low End Machines, so everyone can play, it also needs a Strong Game code, Regular Etmain is boring.
Vanilla ET as an Enire Library of Maps, Every One of them Should Work in Open Territory[/QUOTE]
I haven’t really noticed a big FPS drop with Xreal, but I have a quite powerful machine. I don’t understand your point though? How can they provide better graphics if it still has to run on 5 year old machines? Seems to be incompatible in my eyes.
The only complaint I do have with Xreal are the loading times, but this only annoys me from a mapper’s point of view, I have to restart / reload the map a lot so the loading times are the only thing slowing me down. (For relevance I’m only talking about a 10sec load time though, but test map 5 times 50 sec… :P)
[QUOTE=stealth6;375102]I haven’t really noticed a big FPS drop with Xreal, but I have a quite powerful machine. I don’t understand your point though? How can they provide better graphics if it still has to run on 5 year old machines? Seems to be incompatible in my eyes.
The only complaint I do have with Xreal are the loading times, but this only annoys me from a mapper’s point of view, I have to restart / reload the map a lot so the loading times are the only thing slowing me down. (For relevance I’m only talking about a 10sec load time though, but test map 5 times 50 sec… :P)[/QUOTE]
5 Years Cough, The Source Engine that Powers Half Life 2/Portal 2 is 8 Years Old and Runs Smooth on Low End Computers and the Graphics are Excellent.
Team Fortress 2 is using the Source Engine and is the Most Popular Online FPS on Steam, If Team Fortress 2 used the Cytek Engine, I doubt it be Popular as it is with the Source Engine
Don’t forget the Quake 3 Engine is 12 Years Old
Source engine is not some kind of indie project. It has been tweaked a lot over the YEARS…
As for TF2 it has a cartoony style so that keeps the details relatively low, clever design choice, but obviously won’t work for this project.
And quake 3 is 12 years old… Exactly it’s time to move on.
Also I’d like to know what you call a “low end” computer if you can run Portal 2 on it without it looking like crap. In order to get good FPS on an old computer, in my experience you have to turn off many special effects, so in the end it would look like you’re playing W:ET or worse… so then what would be the point to an upgrade at all?
Another reason why Portal 2 gives good FPS though is because the levels aren’t really that large.
Side Note: It’s pretty hard to define what is required by using words like “excellent”, “low end”,… All pretty relative, it would be better if you provided some hard stats like I’m running this rig and I’m getting this FPS under these circumstances. Then they have something to work with. 
Back on the loading subject, my only request would be to add some kind of command for a soft restart for maps. Like map_restart in ET.
[QUOTE=stealth6;375120]Source engine is not some kind of indie project. It has been tweaked a lot over the YEARS…
As for TF2 it has a cartoony style so that keeps the details relatively low, clever design choice, but obviously won’t work for this project.
And quake 3 is 12 years old… Exactly it’s time to move on.
Also I’d like to know what you call a “low end” computer if you can run Portal 2 on it without it looking like crap. In order to get good FPS on an old computer, in my experience you have to turn off many special effects, so in the end it would look like you’re playing W:ET or worse… so then what would be the point to an upgrade at all?
Another reason why Portal 2 gives good FPS though is because the levels aren’t really that large.
Side Note: It’s pretty hard to define what is required by using words like “excellent”, “low end”,… All pretty relative, it would be better if you provided some hard stats like I’m running this rig and I’m getting this FPS under these circumstances. Then they have something to work with. 
Back on the loading subject, my only request would be to add some kind of command for a soft restart for maps. Like map_restart in ET.[/QUOTE]
Specs: AMD Phenon II x4 955 @ 3.2Ghz
GPU : Radeon 4250 (onBoard GPU)
Team Fortress 2
Settings Max
no AA
1280x720
avg 60-80
Its a New Build and blew Budget on CPU, Waiting on a Radeon 6950
I
I spotted new materials and textures added for various maps
http://xreal.git.sourceforge.net/git/gitweb.cgi?p=xreal/ET-XreaL_etmain;a=summary