[ET] Transmitter revisited


(G0-Gerbil) #41

But like said, it’s much easier for the allies to win the map now, so it’s biased a little toward offense hopefully (though there are still some pretty evil choke points tehehe).
Great - SW mode returns! Keep it up lads, looking forward to this next release :slight_smile:


(DrDeath) #42

Any news on when it will be release? I am really wanting to try it.


(thegnat) #43

We made progress finishing the map. Only little touches, then the last internal test can start. So it will hopefully be released within the next month. :cool:


(MindLink) #44

The map is currently undergoing a final internal betatest, all work is done, the last few script-bugs have hopefully been squished and a release is (finally) very close :slight_smile:


(boomart) #45

good news !
did you something about the unaudible and not so good announcer voice ?
keep it up, cant wait to play it :slight_smile:


(MindLink) #46

We’ve recorded a set of whole new custom voiceovers, 40 of them :wink: They’re not as professional as the stock ones, but they do what they should :wink:


(boomart) #47

sounds good lol


(DrDeath) #48

YAY, I cant wait, it is going on the server as soon as it is released.


(M8DNephelim) #49

Yeah! we have had it for quite some time on both of our betamaps servers and asap the final version is out we will put it on our main custom rotation: M8D International Gamma server. :wink:

Also I want to remind ppl of www.M8D.org and our 2 betamaps servers for public. We want custom maps in beta stages to put on rotation!
Contact us on www.M8D.org and/or #m8d on IRC - QNet. Cheers!


(thegnat) #50

Big thanks for that go out to Bloodstain from Rock Clan, who did a great job on the VOs. :drink:
IMO they are close to the stock VOs - with their own style. :wink:


(Fusen) #51

so any dates yet on release? I havn’t played this map for so long :confused:


(MindLink) #52

It’s still “when it’s done” :wink: But we’re really close.


(DrDeath) #53

Any updates?


(nodgam) #54

yes, but they are not for public eyes :X


(MindLink) #55

Still doing gameplay adjustments.


(DrDeath) #56

The wait is killing me :banghead: How about some screinies to hold me over till it is release.


(nodgam) #57

look at the old ones and imagine how much fun it would be :smiley:

klick


(G0-Gerbil) #58

Speaking of which have you thought of using phong shading on the top tower to make it seem more circular?


(thegnat) #59

Good advice Gerbil. I will try that with the next compile. Thanks.


(MindLink) #60

Don’t take my word for it, but it might be out this weekend :wink: