ET Translations


(acQu) #21

Yes. You could write, you are near the “Penis Fortress Wall who is totally gay abc abc”. Would be surprised if you knew how to automate these translations, since the text “Penis Fortress …” is written by a mapper. He could also use some Polish, or Frensh, like it is done in the Cortex Map.

This is part of my testing translation script.

{

english "You are near the Fortress Wall"
french "Vous approchez du mur de la forteresse."
german "Sie sind in der Nähe der Festungswand."
italian "Ti trovi nei pressi del muro della fortezza"
spanish "Estás cerca del muro de la fortaleza"

}

Sure. And on to the next untested feature. Merge them all :slight_smile: Doesn’t matter if it is bugged or totally screws your whole hardware :penguin:


(Dushan) #22

Only problem is because I didn’t merge that :wink: And it cannot screw your hardware :cool: :cool: :cool:

At least you can check that before you write something, in eyes of others you will look like person who don’t know what is he talking about. Not all is merged.
I will not mind if you say correctly. :cool: :cool: :cool:
Or learn few new things.


(etwolfmod) #23

Yeah, sorry, it’d be great to have this feature!


(sparky) #24

I can help translate for Ethiopian language.


(Runeforce) #25

[QUOTE=Dushan;357840]Well its already based on strings … You use cl_language to set your language used for some in-game text. Currently its supported only French, German, Italian and Spanish from original code, but we can add there other languages with out any problems.

This is part of my testing translation script.

{
english “You are near the Fortress Wall”
french “Vous approchez du mur de la forteresse.”
german “Sie sind in der Nähe der Festungswand.”
italian “Ti trovi nei pressi del muro della fortezza”
spanish “Estás cerca del muro de la fortaleza”
}[/QUOTE]

If a CLOB is puplished, translators are standing in line…