Well I played the level last night and here are my thoughts on it…
The following is trying to help you, so please, don’t be offended.
First and foremost, as someone else said, you can get lost in this map if you’re not looking at your command map from time to time. There’s quite a few halls and stairs that seem to go nowhere.
There’s no atmospherics (sounds) in the map at all. No radio noise (not even from the command posts or the objectives (one for each side), no dogs, no nothing. Doors open silently (with the exception of the metal door in the Axis CP room). I noticed that on a couple of windows, the frame wasn’t flush. There was no glass in the entire map (or any other breakables) and lots of the town’s residents left their lights on on a bright sunny day and they seem to like big furniture too (some of the tables and cabinets are almost, if not as tall, as the player which come up to his head,they seem a little out of place.
The two spawnpoints for each team seem are a bit close together, only a few blocks away from eachother in each case.
The map seems pretty big for only one objective, especially if you want 64 players to be playing it and there are zero health and ammo racks.
Directly next to the axis radio transmitter, there is a chunk of wall missing. Would be nice if the allies could blow that up with dyno and make a hole and find something like that that would benefit axis as well near the allied transmitter.
The boarded up rooms would also be nice to get into (by making the boards breakable).
Just a couple of ideas. I’m not sure what stage of your map is in, so forgive the rant. Wish you the best of luck with it and future projects.