ET-Todesmarz [Screens]


(Mark.C) #1

Whipped this map up in no time after Atom. Screens below, rant/rave all you like.

Allies and Axis forces have come to the end of the campaign in Africa, both must keep their Radio transmitters functioning to call in reinforcements, failure could mean certain defeat.

Simple Commandmap Description








Map would be especially suiteted to a 64 player Shrub server as it is quite large, offering a various selection of routes to get to the objective. Although their are a few caulk bugs due to the skybox. But it shouldn’t really interfere with the gameplay


(Mark.C) #2

You can now get the map here.


(Northerner) #3

i think the map needs a lot more wide open areas?
gonna be really easy to get lost in this map!
i love big city maps where you can enter a lot of buildings but my god! LOL
hope it plays well.


(Mark.C) #4

I know, it is HUGE, that is why it would be especially suited to 64 player servers. Have you had a look around the map though Northerner?


(.Chris.) #5

Looks fun, would work good on shrub servers i guess :smiley: iam gunna get it on ours clans server as you used my radios :smiley: looks good from my run around, plenty to feast on.


(Mammoth Entertainment Inc) #6

if u love big city mapo wehre ucan enter ltos of buildigns u’ll lvoe mine,. teh only thing is that it get so boring after 3 montsh of making rooms i na building. gosh… but looks pretty cool, i’ ma sucekr for desert style maps. i will play it later and tell u what i think


(Mark.C) #7

Nice to know that at least some people do enjoy HUGE maps. Their are a few caulk errors on the skybox as i said before, but it’s no biggie. Lemme know what you think anyway Mammoth


(Codename_Ty) #8

Yea, there are quite a lot of us out there that enjoy HUGE maps, thing is, quite a lot of server admins don’t for some reason anymore. I’m not sure when the last time I saw Den of Lions or Sector 47 being played…but it was definately too long ago. I’ll download the map and take a look at it later on tonight sometime.


(Codename_Ty) #9

Well I played the level last night and here are my thoughts on it…

The following is trying to help you, so please, don’t be offended.

First and foremost, as someone else said, you can get lost in this map if you’re not looking at your command map from time to time. There’s quite a few halls and stairs that seem to go nowhere.

There’s no atmospherics (sounds) in the map at all. No radio noise (not even from the command posts or the objectives (one for each side), no dogs, no nothing. Doors open silently (with the exception of the metal door in the Axis CP room). I noticed that on a couple of windows, the frame wasn’t flush. There was no glass in the entire map (or any other breakables) and lots of the town’s residents left their lights on on a bright sunny day and they seem to like big furniture too (some of the tables and cabinets are almost, if not as tall, as the player which come up to his head,they seem a little out of place.

The two spawnpoints for each team seem are a bit close together, only a few blocks away from eachother in each case.

The map seems pretty big for only one objective, especially if you want 64 players to be playing it and there are zero health and ammo racks.

Directly next to the axis radio transmitter, there is a chunk of wall missing. Would be nice if the allies could blow that up with dyno and make a hole and find something like that that would benefit axis as well near the allied transmitter.

The boarded up rooms would also be nice to get into (by making the boards breakable).

Just a couple of ideas. I’m not sure what stage of your map is in, so forgive the rant. Wish you the best of luck with it and future projects.


(Mark.C) #10

(some of the tables and cabinets are almost, if not as tall, as the player which come up to his head,they seem a little out of place.

LOL, i find that highly ammusing myself, ill have to correct that.

The map is in an early stage, i just wanted to get it out so i could see the kind of response i would get to it, as it is one hell of a HUGE map, it does take me a long log time to correct things, as well as add all the details.

The hole in the walls, near allied an axis spawns, are eventually going to cover various buildings in the map, as you can imagine that is also very time consuming, but im sure ill get round to it all eventually.

But do be prepared for another release of this map, a FIXED version if you like.