[ET] the_town


(G0-Gerbil) #21

Heh, like the plane :slight_smile:

I would suggest you make your rubble a bit less blocky, it’s just brick shape after brick shape.
Also, if you are going to ‘take bricks’ out of a wall to make it damaged, it never hurts to try to align these shapes with the brickwork texture you use.

Personally I prefered the dark sky myself though.

J-Inaria - damn, had forgotten about your server, must get onto it again sometime soon.


(Mark.C) #22

Hmmmmmmm, dark sky you say .

As for the texture alignment, put it down to idelness, i started out aligning them but just went on a rampage building alot of stuff that i just rushed it i suppose !

Bad me :bash:


(G0-Gerbil) #23

I generally like darker maps because I see more potential for interesting lighting than simply chucking up a daytime sky, adding ambient and that’s yer lot (a la Oasis, very boring, and exactly how bright can it be in a tunnel?).
Personal preference, I always think lighting is one of the most underused aspects of making a map look good.


(Orange) #24

You’re right Gerbil, but when you’re a noob like me and it’s your first map you really don’t have the power to mess with lights…
Unless you were very lucky and had no problems during the making of your map, but what’s the chance for this?..


(Mark.C) #25

Only problems i had were with the script, i know what im doing when im making things, sometimes i forget to add targetnames to my constructibles but that’s it. The map was meant to be beta when i released it but i didn’t rename it like that.

I think when i make it a final i will infact add a night-time sky. I only made it day-time as a few people suggested it.
This is also my second released map.


(boomart) #26

played it yesterday on M8D… loads of missing textures (ie planes, crates etc…), no idea what to do as an axis. how about some announcements at start, like "construct a command post, construct fences, protect documents etc ?).
some roadsigns or street names for 1/ a more realistic feel 2/ give some map guides, i feel lost in this maze everthing looks the same. Anyway, its not so bad, but you need to improve some things.

keep it up :slight_smile:


(Softwar) #27

The village itself is very nice, but some rooms are so empty…

Put some more tables, paintings, chairs or just something in those rooms.

I’m also missing the plane textures :???:


(Mark.C) #28

The plane was from Drakirs map…Flughafen, i just forgot to add the folder to the pk3.

The next version will have more stuff in it this time though, + all bugs will be fixed…i hope!


(Oxygen - o2) #29

good stuff ! :slight_smile:

great map, i really enjoyed this one :slight_smile:


(Mark.C) #30

At least someone did !


(Oxygen - o2) #31

:smiley:


(G0-Gerbil) #32

Flughafen, i just forgot to add the folder to the pk3.

Don’t just create and add a ‘flughafen’ texture folder into your pk3 - you have the potential to cock up your map as well as Drakir’s in future.
If you really can’t be bothered to go to the effort of reskinning the plane in say milkshape (isn’t too hard, took me about 5 minutes to learn from first opening milkshape) so the textures end up in your directory, you can always leave the plane as is, have duplicate shaders and textures in your folder and remapshader them in your script.
You won’t win any friends amongst other mappers by simply using someone else’s resource directly. Always make your own entire copy (IE copy the texture into your folder, then create a new shader using this version of the texture. Never re-use or point to someone else’s assets, it really can cause problems as well as being generally frowned upon here.


(Mark.C) #33

Im so sorry i upset you all for using this plane. I didn’t realise the problems it would cause. I think i will now just take it out of my map altogether. I also used some “borrowed” textures, so i think i will take those out too. While im at it, alot of my buildings look like the one’s from the Goldrush map (even though NONE are copied) but hey ill take those out too if it makes you happy. Come to think of it ill just take my map back from everyone who has downloaded it.

I didn’t realise it was frowned upon at these forums. I also didn’t realise that you lot think so highly of yourselves, in future i won’t even bother posting pics/info of my efforts at mapping here. In fact i have given up mapping altogether, thanks for the advice though, it was appreciated, i will now no longer be able to make any more cock-ups so you can all rest easy that i didn’t use someone elses plane.


(nUllSkillZ) #34

I haven’t re-read the whole thread.
I’ve followed this thread from time to time.

In a community you have to follow certain rules.
In this case they are unwritten.

If you use other peoples work you have to ask them.
And I think no one would say no.

Then you have to put the taken textures / models etc. in a seperate directory.
This directory has to be named different then the original directories.
This has to be done to not mess up existing maps.

Very easy and only a few rules.
If you haven’t known them before this is called “learning”.

In my opinion you shouldn’t give up.
You should try to learn these easy rules.
And follow these rules.

And everything would be OK.


(G0-Gerbil) #35

And also, don’t take things so personally.
No mapper can create perfect maps that everyone likes.

As nullskillz points out, there are things to learn while mapping, and not all of them are just about using the tools.
It’s at LEAST common courtesy to ask permission to use stuff someone else created, and there are very good and practical reasons why you should never copy textures, models or any other asset from a map directly - whether you are inclined to ask permission or not. These are two seperate issues really.
The permission thing is mostly common courtesy within the mapping community - why would anyone think a resource was good enough to use in their own map, yet not good enough to get / seek permission or at least credit?
Fair enough if you didn’t know, but now you do so you can ask - I can’t think of anyone on here who’s sought permission and been refused for stuff like that.
Not to mention, mappers like to see where their assets end up.

Let’s face it, you’d be pretty pissed if someone used bits of your map and claimed (whether explicitly or not) that it was their work.

Now, as far as I’m aware, people seem to like your map. For a first effort, this is encouraging. So don’t give up, just develop a thicker skin and remember that there’s still plenty to learn. You aren’t the first person to unknowning do something bad with your map (eg including campaign files in their maps, or in another mapper’s case, copying seemingly half the RTCW maps verbatim over - now THAT really pissed off a lot of people!).

Don’t take stuff personally or over-react. Ignore non-constructive criticism. Accept constructive criticism for what it is - not someone trying to piss you off, but someone pointing out where you’ve done something wrong and how to improve it. You’ll notice even ‘friendly’ I explained not only how you’d done wrong, but what you need to do to fix it. Once you’ve done that, no problem, and we can all get back to arsing around in new maps.


(Mark.C) #36

Ok, just to point this out.

I did Personally ask Drakir if i could use the stuff i did. To which he said yes, basically i fucked up with the placement of folders/textures/skins for the plane.

I appreciate the advice also, i just took your comments the wrong way is all, sorry.

I did start work on converting MP_TRAM too, but i think that is on a definate hold till i am sure i can do it PROPERLY. I do actually have to give up mapping also as i have just started a new job working 60+hrs a week…believe that if you want to but the money gets very good with promotions, leading onto ownership in about 1years time. So i guess ill see you all in about a year if not before.


(Softwar) #37

Hi all,

your map is really great Death,

but I wanna tell you something, maybe you already know it but near the axis spawn you’ve got something with water in. If you go in that thing, you can’t get out :smiley:

:banana: Softwar :banana:


(G0-Gerbil) #38

I appreciate the advice also, i just took your comments the wrong way is all, sorry.
Understandable, it’s just a matter of relaxing a bit, which is no easy feat when you spend as much time creating a thing as this. There’s always more to learn, and you certainly won’t be the last person to make this mistake :wink:

Just try to finish the map when you get the chance, work has to come first, after all.