Hi, I compiled the .dlls and gave them a test run, tried all classes/weps etc, joined a game and played a round, everything’s perfect. But I’m curious about one thing; why is qagame_mp_x86.dll 4KB smaller when compiled than it is when installed from the v1.02 patch? I installed v1.0, backed up the .dlls, patched to v1.02 and backed those up, then used my compiled .dlls, and since all 3 are different sizes when compared to v1.0 but the other 2 are the same size as v1.02, I assume the source is v1.02, correct? If so, what was in that missing 4KB in qagame_mp_x86.dll? 
ET Source Code
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Just a default install of VC++ and compiled as stated in the source code readme. Like I said, the other 2 dlls are exactly the right size, so I can assume I am using the same settings as the SD folks. It’s just that one that’s 4K smaller. No biggie, I’m just curious 