I have a simple question about ET sounds.
Is it possible to make a sound, which will be played for example 2 seconds after a grenade explosion? Or to set the explosion sound time before the explosion?
ET sounds
yes, find the grenade sound and edit that sound. create a new addon pk3 and put it in your mod folder
But i want the sound to be played before the explosion, or begin before the explosion. And I dont mean a bounce sound. Just a sound that will be played exactly 2 earlier than the explosion sound.
Playing a sound before a certain event occurs cannot be done without coding and recompiling.
When you launch the grenade there’s a sound played, maybe a tweak would be Launch start + 2 seconds -> Play sound? >Add the latency itself to the sound file?
It’s a very clever idea and it could work fine, but…
I would like to edit only a bomb sound from nitmod.
• Added the “Bomb”, a new grenade (that looks like a dynamite) for level 5+ engineers. More damage, larger splash radius, doesn’t damage vehicles, ONLY players (The damage caused by this weapon is really high so it would be too easy to damage movers with it)
It has the same sounds as grenade and i have no idea how to replace only bomb sounds without changing a regular grenade sound. It’s not set in .weap config file and I’m afraid it’s not editable. Maybe I should ask this on nitmod forums.
If your quote is what you want to do, you cannot do it without coding and recompiling. You cannot add weapons or skill rewards by editing the .weap files.
The quotation is from Nitmod documentation. This weapon already exists in this mod and i just want to modify it.
The problem is that bomb uses grenade sounds, so if I modify the .wav files the sound will change for both grenade and bomb.
I can’t find where the directory to sound is set, so i think it’s hardcoded and impossible to modify.
EDIT
I think this is only possibility.
Also for other weapons changing the directory of .wav is not possible. Only few sounds are set in .weap file. Problem starts when one sound is assigned to two weapons. 
I think this is only possibility.
Also for other weapons changing the directory of .wav is not possible. Only few sounds are set in .weap file. Problem starts when one sound is assigned to two weapons. 
