ET: Simpsons map shots!


(gerby) #21

The pics do indeed look lovely, but some of them show potentially rather a large amount of polygons.
What framerates do you get, and what is your computer spec?


(ToasterKing) #22

And awesome map Maggumaster, now instead of uprading my comp for Doom 3 & HL2 im going to have to do it for this map… but it looks to be worth it…
have a :beer: for all your hard work


(Maggumaster) #23

The performence is not yet optimized.
I have a 1.4GHZ Athlon with an ti4400. I think with all hindbrushs and areaportals the map will run fine on my system.
btw there is the kwik-e-mart. But not enterable, because I´ve reached the texture limit.


(svenni) #24

looks great! I just cant wait!
you should add some sound as well…some doh!s here and there


(GRouZER) #25

AWSOME! :clap:
Do you have cartoonskins for the axis and allies? :cool:


(xero) #26

wow! :banana: :banana: :banana: :clap: :drink:

gfj!


(Gadler) #27

Nice idea!!!


(radiant) #28

gr8 idea, but what about filesize? i see here alot of custom textures… |:
and what is the main obj?


(=ARC= Houseofnoob) #29

That looks incredible man, cant wait till its finished. yeah the filesize could be a problem but it looks to good to think about that. Anyway i reckon you should use a bus as a tank like in goldrush and have it so you can go inside and shoot out :blah: your gonna be famous in the ET mapping world mate :notworthy: :notworthy: :notworthy: :notworthy:


(jackace) #30

all i have to say is WOW… when did you start this and how long did it take?

best map i’ve seen for ET yet! i might have to start playin ET again :beer: :drink:


(xwin) #31

That’s awesome! I can’t wait.


(Maggumaster) #32

thx for ur support!

Simpsons models would be very nice, but i´m a mapper, not a modeler.
So if someone would like to do some simpsons charakter models, that would be great.

All the textures will have a size of maybe something around 25-30mb uncompressed. The map is built with pure custom textures. Ok, except the common textures, off course.

btw, knows someone a good tutorial about creating tanks/trucks as objectives? In english or in german would be great!

greets
Maggumaster


(S.S.Heirpie) #33

If your german, here is a nice spot for you to go for info on mapping, they are a nice group.
http://www.level-designer.de/index.php?name=PNphpBB2&file=viewforum&f=3


(Rapier) #34

Great map!
25 to 30 mb thats big. :eek:


(svenni) #35

how do you plan the characters to appear?


(Loffy) #36

That’s a good question Svenni!
I would make brushes (flat ones) with textures on. These I would put in windows on the second floor of a building. In a room where no player could go. If these brushes are script movers, you could have them go up and down.
Example: Get a picture of Apu. (Or Homer or whomever.) Paste it to a brush. Make the brush a script_mover, named apu. Important: This entity must have an origin. Make a smaller, squared brush in the centre of apu. Texture it with “Origin” (found in “Common”). Deselect all. Select the origin brush and then also select apu. With the two selected, right click in 2D window. Chose “move into entity”. The origin and apu are now one. Ok, now insert a pathcorner where you want Apu to stand when he is at his top. Name this pathcorner aputop. Make another, called apubottom, where you want him to be when he is at his lowest.

Script:

apu // The brush called Apu, with Apu-texture on it.
{
spawn
{
wait 100
}

trigger raiseapu
{
gotomarker aputop 10 // Script that makes Apu go up. 10 = the speed.
}

trigger lowerapu
{
gotomarker apubottom 10 // script that makes Apu go down.
}
}

All that remains, is to have something trigger Apu’s movements.
When this is done, Apu will go up and down on cue.

You can also do this:
trigger raiseapu
{
gotomarker aputop 10 // Script that makes Apu go up. 10 = the speed.
wait 5000
trigger self lowerapu // This will make him go down again, after 5 seconds.
}

You could also expand on this, and add speakers. “Hello, Good Morning!” Apu could say, as he rose.

Why is scripting so fun?
// Loffy


(svenni) #37

hehe…i know how to create script_movers…just messed around with an elevator myself and got real stuck before I found out about the origin brush :banghead:
anyways, I made it in the end and it turned out quite like I had expected :banana: for me and <:VMPC:> Kaizer’s new map which hopefully will be released soon…(more info about it will be posted in this forum in a while)

back to topic…what I was curious about was if he was going to make them stand around in streets or inside buildings…

if he does make something like that Apu you were talking about, he should make it possible to shoot Apu, and If you shoot him he should run upstairs and yell something like

“Please pay for you purchases, get out, and come again”

(From the episode where Homer skips church)

with some sounds, this map will be gr8t! :smiley: :clap:


(Fusen) #38

lol yah and homer just at the back eating =P


CHARLIE SHEEN


(ECE-666) #39

Why don’t you divide the map into smaller parts, so you van make a complete campaign in Springfield :banana:


(danmasters87) #40

When can we test the map bro?

:clap: