ET: Simpsons map shots!


(MadJack) #181

Maggumaster… check that thread, it might help you. Get the little util and find out if there’s anything it can give you.

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6983&highlight=


(MadJack) #182

Well… That app isn’t much… it doesn’t even count how many textures a map has. It’ll only output which textures it has…

Sorry man :frowning:

Even the post dates way back when I’ll send him a PM asking him to change it a bit… crosses fingers


(Maggumaster) #183

well, this programm doesn´t solve the problem. U know that i made shaders to create the colors, so they don´t count as a texture? And I´ve tried this and it works. But the output of this prog count them. And it also counts the common textures. I don´t think they count as image file. U see? But anyway, thx.
The compiler knows if there are too many images or not. But i can´t belive it doesn´t know how far it is over the limit.


(MadJack) #184

yeah, it’s probably when it hits the max, it stops there. As any programmer would code it that way. Now we have to know what is considered an image/texture.

What I would consider image is anything that gets to be seen in the map. Even if it’s a 10 shaders that uses the same image, I’d think this counts as 1 image.

I’ll try to check the sources of q3map2 if I can anything to give you. Don’t hold your breath though. :slight_smile:


(MadJack) #185

My C is way behind…

From what I could find, any and all files that exists as a reference to a tga/png/jpg are counted. An image file is counted each time it is referenced in a shader or if it’s on its own (meaning no shader).

Now… and that’s where I realize I’m way way way behind in my C :frowning:

From what I can understand, when q3map2 try to load the shaders’ images it will check all the previously found/loaded images and on the hard drive and THEN if it doesn’t find it, it’ll give the error:

Error( "MAX_IMAGES (%d) exceeded, there are too many image files referenced by the map.", MAX_IMAGES );

I just don’t understand that part because you would usually get the “orange missing texture”. Maybe ydnar can shed some light on it because from what I could read in the program if it can’t find the image anywhere it’ll print that message. :???:

At the risk of being an idiot I’ll PM him…


(elcohne) #186

Ill beta ur map if u r still looking please :slight_smile:
PM me or Email me at JSakic9@aol.com

~Thanks


(MadJack) #187

Well Maggumaster, I got an answer from ydnar and he says the code is bahaving as it should so I guess I looked at the wrong place. Maybe you should start a topic in the q3map2 forum (instead of using the other thread) or PM him. Though I’d PM him last… but that’s just me. I’ll try to check later if I can find something else.

:slight_smile:


(Maggumaster) #188

Well, i never thought that the q3map2 is working wrong. I know that there are still too many textures. All I want to know how many to much. It isn´t that important, so I will not send ydnar a PM. I think he has better things to do. I´ll solve this on my own.

@MadJack
Thank u very very much for ur help! And off course u can join the first beta test.

And I´ll post here who else can join the beta test as soon as the beta version is done.

greetz
Maggumaster


(ThompZen) #189

I would gladly test the map for you, Maggumaster. If you need me, my MSN is thompzen@hotmail.com


(Maggumaster) #190

Well, i fixed the texture problem. I think no one cares about the details. I hope so. But now i got a new problem. After i finaly could compile, et gives an error message when i trie to load the map. It says"

“CG_RegisterGraphics: Too many inline models: 394”

I really don´t understand this, because there aren´t many models in the map. The only models are some barbwire and these tankblockers. Oh, and my truck as well. Google couldn´t help me on this error.


(MadJack) #191

The maximum models you can have in a map is 256


(Maggumaster) #192

I don´t have 256 models in my map!
I have maybe 20, but never 256! I don´t understand what the engine means with “inline”? I´ll try to find a solution today. I think it won´t become such a problem as this texture f***.


(buttrot) #193

yo maggumaster check out this post http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=4479&highlight=inline+models

hope u get problem fixed i cant wait to play your map :}


(Maggumaster) #194

hmm, thank u very much! Now I know what´s the problem. The bad news is, that i have to make the destroyable bottles at moes unbreakable. Too bad…
But thanks again for the link!

greetz maggumaster


(=MG=AXIS-EXterminator) #195

Is it almost finished? I hope it is, cuz I can’t wait till it finished… Maybe we can have the level as far as it is now 9if it runs) and test it on our server, please PM me.


(eRRoLfLyNN) #196

You have to think positively about these things though. At least there’ll be no beer spilled :drink:

Can’t wait to play your map man. Looks excellent. :smiley:


(ChiemseeMan) #197

Maggumaster, kannst du mir sobald das Map fertig ist ne Email schicken, damit ich es auf www.etmaps.de veröffentlichen kann ?


(Maggumaster) #198

Man, I just destroyed the work of the last week of my map. Or I don´t know what exactly happend. I just added some hints into the map. Everything went normal. I saved. And after I tried to reload the map, the program crashed. I tried a few times to load the map, but it crashed all the time. So I opend the map file with notepad and saw, that somehow many many parts of the textfile were filled with strange symbols. It looks like a square. I think it the symbol for a paragraph. Well, 80% is destroyed now. But I made some backups, so ít´s not that worse. But the work of the last week was very very hard and i was so happy it when i had it behind me. AND NOW I HAVE TO REDO IT. This really sucks. Can someone explain me how such things can happen?! I really don´t understand this, because I use the radiant editor for 4 years and had lots of terrible errors, but this one never happend before. I guess there isn´t a possibility to recover the map file. So I have to retexture some parts again. This is what i did last week. I HATE SUCH ERRORS. WHY DOES THIS HAPPEN SO CLOSE BEFORE THE RELEASE?!

sorry, it´s very hard to avoid using rude words.
In this sense F**k

EDIT

Thank god, the autosave worked and i could recover! This function is really the best every invited by someone!


(eRRoLfLyNN) #199

lol :clap:


(ThompZen) #200

so all last week’s work is recovered?