okay… here’s where i’m coming from.
I make rtcw movies. I used to download every rtcw custom map.
one day i install the ressurection map, which correct me if i’m wrong comes with the skin / model / sound packs by default.
Now, i have a demo recorded in either vanilla, or osp, or any other mod you care to mention in rtcw. I play back this demo in either vanilla, or osp, or again, any other mod you care to mention, and the ressurrection model / skin / sound pak also opens with the demo. I suggest you try it if you think i’m “shitting” you.
This not only ruins demo playback because i have crazy-ass zombie radio voice commands slowed down in an attempt to achieve a zombie sound, but i also get zombie skins. This next point i could be wrong on, so don’t quote me on this. I also had cases where specific standard textures / shaders would not work with the pk3 (either the skin/model/sound pak, or the map) installed. mp_base was a prime example where half of the textures would not load correctly.
My original post in this thread was supposed to highlight this misgiving and unfortunate ‘feature’ of the original skin / model / sound / map pack, and how i thought it was a ‘feature’ that where possible should not be replicated over to ET.
Personally speaking, whilst i find the map kind of nice, i find the skin / texture / sound pak especially annoying both in play of the aforementioned map, and also during non-map/mod specific demo playback.
as you previously said.
Axis zombie Skins only if server doesn’t download them:
http://www.team-resurrection.net/files/z_resurrectionskins.zip
(exact same name as rtcw pk3 download). feel free to correct me if this problem / ‘feature’ doesn’t exist in et. Excuse me if i refuse to download and install the map / pk3 / sounds / etc in the meatime. I find it more hassle than it’s worth… and only wished to highlight the problem.
Of course, your decision to get all insultive and immature on the subject was your own porrogative.