ET: Quake Racers mod


(Sir. Eden) #21

Locki you just made my day and its already been a good one what with the release of DEFCON by introversion (go check it out those who haven’t already)

Many of our maps contain great circular routes for off-roading, short-cuts that require trick jumps and interesting obstacles to fly through.

That was actually something I saw last week when i was looking at the pictures of the Ark map it has a nice circular road with a number of little alternative routes if there are a couple of similar maps then it will save us having to wait longer to make maps for the first release.

One thing i had not thought about was the use of the Anansi and some flight based races thats something ill have to write down so i don’t forget.

I had a bunch of ideas that you might fancy trying… The first requires two players per vehicle; one pilot and one gunner. The gunner’s job is to try and disable the opponents vehicle, shooting off wheels and so on, while the pilot would play Engineer and jump out when necessary to repair. If the team got far enough ahead, the Engineer could even start placing Land Mines along the route . The vehicle drop system would allow players whose vehicles were completely destroyed to get a replacement in the field (obviously with a time penalty represented by waiting for delivery).

This is one of our (of hopefully a few) game modes we will be implementing, im sure most of those ideas will find there way in there. :wink:

One of the things we are also hopping to do is some sort of stats system I’m wondering if anyone from SD knows how moddable the current stats system will be?

[]v[] we will be looking to hopefully implement several types of game modes so as well as your combat style racing (gunner/driver) you will also be able to play your more classic types of racing.


(iwound) #22

I would prefer the normal racing type, i was just taking the mickey! :poke:
Iv already said if a racing mod came out i would make a map for it. So good luck.


(Scepheo) #23

Building a stunttrack would be cool too, halfpipes, loopings, jumps, maybe doing a superman on the Husky


(Fusen) #24

I was thinking about this a while ago,hopefully you still are keen to do such a mod once the sdk is released as I’d definitely play :]