ET Pro 2.0.0


(Rain) #21

This is a stock ET bug… basically, the way spawnpoints are done is incredibly ugly, and you’re seeing the count for both teams at that spawn point.

This will be an ugly one to fix… on one hand, you can fix it by properly using setautospawn in the map scripts (it shows both teams at that spawn point because that IS the current auto-spawn point for both teams… it’s just that one of them is unable to spawn there), but if you DO fix the map scripts, the order in which the spawn points are handed out will be noticably changed (oasis is particularly noticable.) This happens because the maps were developed in the existence of this bug, and the current behavior is to pick the closest usable spawnpoint to the autospawn.

If you want to fix it, all you need to do is properly set the auto-spawn points in the map script instead of relying on a flag disabling/enabling the spawn locations themselves.


(Rain) #22

:bash:

Please dont say its just so they can do the custom HUD or something. :bored:[/quote]
No, we’ve made loads of bugfixes in the client… the number of major bugfixes certainly outnumber the extra features.