[QUOTE=TimOOn;375613]This could help with shadering but not with animation. If i open md3 file which contains animation, there is nothing inside. Thats why I have no idea how it works.
Anyway, thanks for help. I will certainly try your suggestions.[/QUOTE]
You need to use blender if you want to animate your gun. Milkshape, if I remember, does not import/export tags
Basicly to make a weapon you need to separate every object that moves during the animation, like: left hand, right hand, main gun, charge, clip, etc…
This is how i make it: In blender I make a few tags for every moving object using “emptys”, you name them “tag_clip”," tag_lefthand" for example. Then you have your mesh separated for each moving thing. Parent each tag to their corresponding object, then animate your tags. Once it’s done put current frame of blender on the last animated frame. Remove the mesh and export only the tags. This will be your animation.
Then you need to export each object separately, deleting all the other ones and centring it on the 3 world-axis.
You can use Q3modeltool to further edit the shader path and editing any kind of problems you might have with those models.
Once it’s all done you now have to edit .weap files, and replace paths with your new models. Be sure to use different names as .mdc have a higher priority on .md3 files.
Hope this helps a bit.
Greetz 