ET modelling etc.


(TimOOn) #1

Hi

I am looking for a tutorial about creating ET models like weapons, vehicles etc. I already can model but I would like to learn more.
First of all I don’t know how to animate my models (for example: weapon reloading animation). Also I want to know how to make models shine (reflect) like a metal. Now my textured models looks like a piece of wood. I am using Milkshape but maybe I need more expanded tool?


(Indloon) #2

Just open an example of weapon,like MP40 and see how its done:_D


(twt_thunder) #3

[QUOTE=TimOOn;375498]Hi

I am looking for a tutorial about creating ET models like weapons, vehicles etc. I already can model but I would like to learn more.
First of all I don’t know how to animate my models (for example: weapon reloading animation). Also I want to know how to make models shine (reflect) like a metal. Now my textured models looks like a piece of wood. I am using Milkshape but maybe I need more expanded tool?[/QUOTE]

for the shiny look there is shaders, check them out

tutorials for this i dont think exist, i had one once but its gone because of website hackers and i didnt had a copy…(stupid me:( )

anitmation i dont know anything about, but if you search the forum you will find persons who know …

best thing is to seperate one weapon with all files to it

there are files in weapons and weapons 2 and in the script folder for shader

hope this helps a bit


(nUllSkillZ) #4

There are several weapon mods that change the texture of the weapon.
So you could have a look at these weapon mods.
And what has been changed.
Might only be a shader.

RTCWfiles.com


(TimOOn) #5

[QUOTE=nUllSkillZ;375588]There are several weapon mods that change the texture of the weapon.
So you could have a look at these weapon mods.
And what has been changed.[/QUOTE]
This could help with shadering but not with animation. If i open md3 file which contains animation, there is nothing inside. Thats why I have no idea how it works.

Anyway, thanks for help. I will certainly try your suggestions.


(Mateos) #6

@Thunderpwn You should try Wayback Machine :slight_smile: I’m also interested in modeling but no time for now.


(BackSnip3) #7

[QUOTE=TimOOn;375613]This could help with shadering but not with animation. If i open md3 file which contains animation, there is nothing inside. Thats why I have no idea how it works.

Anyway, thanks for help. I will certainly try your suggestions.[/QUOTE]
You need to use blender if you want to animate your gun. Milkshape, if I remember, does not import/export tags
Basicly to make a weapon you need to separate every object that moves during the animation, like: left hand, right hand, main gun, charge, clip, etc…

This is how i make it: In blender I make a few tags for every moving object using “emptys”, you name them “tag_clip”," tag_lefthand" for example. Then you have your mesh separated for each moving thing. Parent each tag to their corresponding object, then animate your tags. Once it’s done put current frame of blender on the last animated frame. Remove the mesh and export only the tags. This will be your animation.

Then you need to export each object separately, deleting all the other ones and centring it on the 3 world-axis.
You can use Q3modeltool to further edit the shader path and editing any kind of problems you might have with those models.
Once it’s all done you now have to edit .weap files, and replace paths with your new models. Be sure to use different names as .mdc have a higher priority on .md3 files.
Hope this helps a bit.
Greetz :slight_smile:


(ischbinz) #8

with milkshape you create most thinks for et - i work 90% with ms3d
you can export tags
you can export animations
texturing(uv-mapping) is impossible with ms3d only
you cannot animate playermodels with ms3d
to make you models look right you need a shader - but there are a lot of tutorials

tags: make a single triangle - name it TAG_[tagname] create the qc file - open it - and you see your tag is inside :wink:
export your model and the tag is inside - just to find the right direction is a little bit tricky (try and error)

make a model add bones - make the frames you want - create the qc file - correct the right amount of frames - export your model - and it works
for weapon animations you have to do some tests…

for uvmapping i suggest you lith uvmapping tool - freeware

i you want to check how your shader look or you want to create a shader for your model - i suggest you q3ase - freeware!

btw
this and more is possible with this tools
http://www.ischbinz.de/3dmodelle/3d_modelle.html


(Indloon) #9

Oke,since the modelling sounds interesting.
Got question.
How I open md3 file in Blender???


(Mateos) #10

You need a plugin MD3 Importer, and maybe Exporter. Here all my tests have been successful import and failed export… Maybe I don’t have the best files :confused:


(BackSnip3) #11

Try those scripts for blender 2.49 :ase, md3, and md5mesh/anim scripts
For blender 2.5 go on Katbits.com to find best scripts. Hope this helps Mateos :slight_smile: