1st: HELL GREAT i was searching for a tool like that for ages
2nd: hm can’t use it
why:
I wanted to use it for a mod (called tcetest)
didn’t see a mod option in filepath --> changed path to etbase/tcetest
shit you add etmain to the path (as the logical way is if you don’t think about mods)
next try the fancy load from file option (i did extract all the bloody pk3s), hm file gets loaded but no textures, wait lets check the surface tab, no textures? but hell there is a shader part
lets load the shader might work, did work partly, only 1 texture of the md3 had a shader, and only that one got loaded, the other one didn’t, and the first one only after i converted the .jpg to .tga
then i thought hm ok, there is a fancy load from pk3 option, and yes it did work partly :mad:
didn’t work: you fancy load from pk3 has a problem with the paths --> i had 3 times the path models/mapobjects/liq (others too, but my model was in this one)
once at top one in the middle and 1 nearly at the end of the list, and every one conained other files and all 3 together contain the whole folder 
the mod tcetest has spread the files over the pk3s:
pak0 sound
pak1 textures
pak2 models + other stuff
pak3 maps
pak4 patch
might cause problems because of textures in other pak, but it worked this time
so theres my 2 cent:
make mod option
fix pk3 load browser (and check if you load all pak* from the pk3 folder, or set a option for that)
fix load from file texture problem (only loads .tga and only those who have a shader)
add a option to remove shaders from shaderlist (i had to delete lines in .ini file)
add a reload model option (i had to restart the tool all the time)
then it’s gonna be a perfect tool 
but what you did untill now is great too 
1 question: wich language?
can i see the source code?
edit: 1 more thing, sometimes when i close i get a weird acess violation error