ET MD3-Viewer..


(C) #1

I created a tool to browse models… and to see all the information in an MD3-file.

Models are textured and animated.

See the readme for some explenation… (skins, shaderlist, shaders etc)
Follow the installation-instructions before running the program…

—edit—
The MD3-Viewer is old, and i no longer work on it…
Checkout the Q3-Model-Tool:
www.et-only.com/downloads/tools/readme

This is the old MD3-Viewer:
http://members.home.nl/core/MD3/MD3.zip


(ailmanki) #2

works also with wine in Linux … very nice!


(Cambodunum) #3

nice … ill give a try later


(hellokitty889) #4

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(C) #5

I suggest to spam somewhere else hellokitty889…
.ws .net .info not the kind of hyperlinks i will click anyway…
!ignore hellokitty889


(Tyrlop) #6

nice! just what i needed, ill try it later today! could also be good with a tool that could edit mdm animations lol :stuck_out_tongue:


(IndyJones) #7

any chance to support ASE?


(C) #8

More people asked me about the MDM/MDX formats too… i am checking out these file-formats…

The ASE & ASC formats are for static/non-animated models only (i beleive),… i made a 3DS4 converter-tool once (in 1999) that supports these formats (also .3DS), and i still have that program!.. it’s amazing.
It will cost some time to implement ASE/ASC, but not so much trouble…

btw ailmanki: It’s nice to hear it is working on Linux(Wine) too


(merlin1991) #9

1st: HELL GREAT i was searching for a tool like that for ages

2nd: hm can’t use it

why:

I wanted to use it for a mod (called tcetest)

didn’t see a mod option in filepath --> changed path to etbase/tcetest

shit you add etmain to the path (as the logical way is if you don’t think about mods)

next try the fancy load from file option (i did extract all the bloody pk3s), hm file gets loaded but no textures, wait lets check the surface tab, no textures? but hell there is a shader part
lets load the shader might work, did work partly, only 1 texture of the md3 had a shader, and only that one got loaded, the other one didn’t, and the first one only after i converted the .jpg to .tga

then i thought hm ok, there is a fancy load from pk3 option, and yes it did work partly :mad:

didn’t work: you fancy load from pk3 has a problem with the paths --> i had 3 times the path models/mapobjects/liq (others too, but my model was in this one)
once at top one in the middle and 1 nearly at the end of the list, and every one conained other files and all 3 together contain the whole folder :smiley:

the mod tcetest has spread the files over the pk3s:
pak0 sound
pak1 textures
pak2 models + other stuff
pak3 maps
pak4 patch
might cause problems because of textures in other pak, but it worked this time

so theres my 2 cent:
make mod option
fix pk3 load browser (and check if you load all pak* from the pk3 folder, or set a option for that)
fix load from file texture problem (only loads .tga and only those who have a shader)
add a option to remove shaders from shaderlist (i had to delete lines in .ini file)
add a reload model option (i had to restart the tool all the time)

then it’s gonna be a perfect tool :smiley:

but what you did untill now is great too :cool:

1 question: wich language?

can i see the source code?

edit: 1 more thing, sometimes when i close i get a weird acess violation error


(C) #10

Yo Merlin,… ever wondered why i call it ET-MD3-Viewer ?..
I do not know about other games… only ET… sorry

You say: “pak0 sound”… but i use the pak0.pk3 from ET intensively, and there is more in that file than just sounds.

add a option to remove shaders from shaderlist
The main-menu / File / ShaderList / Clear

add a reload model option
Just load another model…

can i see the source code?
Yeah, just come on over to my house…and take a look.


(isbowhten) #11

wow, very useful


(merlin1991) #12

[QUOTE=C;183936]Yo Merlin,… ever wondered why i call it ET-MD3-Viewer ?..
I do not know about other games… only ET… sorry[/QUOTE]

come on it is cleary in the top of my answer mod
means other subdir than etmain like jaymod, noquater, tcetest … (remember +set fs_game MODDIR :D)

the mod tcetest has spread the files over the pk3s:

[QUOTE=C;183936]The main-menu / File / ShaderList / Clear
[/QUOTE]
oh i did miss that one

would be more comfortable if you add a button for that option beside the addfile in the surface tab too

and the reload, it’s an idea for more comfort, i know theres always a long way but normal user likes it fast :smiley:

where? :cool:

edit: hey and also usefull would be to set the current frame in animation with a text field, hitting a single frame is easier then


(merlin1991) #13

hm had the closing error again, i did open, check a few things, didn’t load a model, and thne browesd a bit, and then closed

error:

Access violation at address 00488E90 in module 'MD3.exe' Read of address 0121CB5C

hell pressing ok didn’t terminate the thing (same errror again), had to use task-manager :eek:


(Saadi) #14

?
I used “open pk3” and opened a true combat elite .pk3:
02.pak opened correctly.
Some data animations from bruce and coroner appeared…
Whatz ur problem?

I saw somewhere a program to open player moddels.
Cant find it anymore :frowning:


(merlin1991) #15

[QUOTE=Saadi;183945]?
I used “open pk3” and opened a true combat elite .pk3:
02.pak opened correctly.
Some data animations from bruce and coroner appeared…
Whatz ur problem?[/QUOTE]

well it works with open pk3 but, why not make some suggestions to improve the tool when i have contact to the developer?

i never said it is shit, i just said it would be even better if it had these and those possibilites


(Tyrlop) #16

i tried it! it is great tool! ofcourse there is this small crash bug, bah… i run it with wine! and it work as said before. very usefull tool.
what i wish for xmas is a ET player animating/editing tool (.mdm). thank you.


(C) #17

Well, You have some good suggestions merlin1991,… There is always something to improve.
It is that i know only about ET (and some MODs), i have no knowledge about the other q3-games…
I think it is not much work to implement a “select game” choice… but for me it has a lower priority…sorry for now.
I will check the crashing… to be honest, i never had this myself (in Windows)… but anyway, i’ll check it out, there may be a bug or 2… Thanks for reporting.

Affirmative Saadi… Thanks for reporting something works :wink:

MDM/MDX before xmas? woot… v77


(merlin1991) #18

uhm maybe we think of 2 different things when speaking of the “game selection”/or tcetest

i meant a possibility to do something like the project setting custom et modification in the gtk radiant

and it seems like you think about a whole different game

my idea is just that you can add a mod option and the tool then does load the pak*.pk3 from the subfolder if the mod (eg jaymod or tcetest) and not from etmain

subfolder meaning etbase/moddir (e.g: C:\program files\wolfenstein - enemy teritorry\MODDIR and not C:\program files\wolfenstein - enemy teritorry\etmain)

ah yes the load from pak worked in the end, but it had a bug with the directory listing
therefore i got everything up and running, i just wanna have more comfort :cool:


(C) #19

I know what You mean Merlin1991…
I’m not thinking TCE is a different game, but at least it is a different kind of MOD than Jaymod or NoQuarter…
Jaymod & NQ still use the same ET-paks, while TCE does not (You provided the list)…

Right now i’m working on MDM/MDX, it is more in demand…
(Meanwhile i realize more fileformats are much alike… bones/collapsemap… hmm)


(system) #20

Hi C,

nice tool. Is it possible to NOT use the standard texture directory from the PAK0 file ?
Cause i am trying to make a skin for a new weapon but this programm only let me use the PAK0 textures.

(If someone knows if there is another tool who can load up MD3’s and then use own skins instead of the PAK0 one, i would be happy if you let me know.)

Greetings,
Dutchman.