[ET MAP] Great Wall Of China


(Shaderman) #21

The budda statue has no texture because ET can not find the location, as it is not in a pk3 to guide it.

The zip file you can download contains a pk3 which again contains the model, tga’s and a shader. I think you must keep the paths if you extract the pk3, too. I know that it works :wink:


(Higgins) #22

I only said that because I was tasking images without the right path for the budda, but its fixed now.

thore, the wall is post to be yellow, all the images I have seen are yellow brick. I do not with to change ther colour, because then it will not be the great wall.

Thr grass lumps, they are hills, but the shader didnt work for the phong smoothing. I hope to have that fixed in the next beta!


(thore) #23

well higgins, i think you got me wrong on that one… what i was trying to say is if you’d change the color,
then nobody would recognize this wall to be the great wall of china. i would prefer the wall being identified
as the great wall, no matter what color the bricks are. that can only be done by referencing the original
architecture and then copy the most important elements to your brushwork. the brushwork itself should
identify this wall as the great wall… that would result in a much deeper atmosphere. if it looks as a
middle european wall that just got painted yellow and thus called the great wall of china… would look
somehwat odd, eh? :wink:

take this pic for instance: see that tower? see THAT roof? you won’t find this style anywhere else,
so by copying the shape and putting THAT kind of roof onto your towers, people joining your
map and seeing that roof will think
“i don’t know where i am, but judging this roof it must be somewhere in china”.

now lets have a look at that cute little piccy. oops, what’s that? yep, a different style of roof but again
somewhat original to architexture of the far east. notice the great wall has been build over the lasting
of several dynasties, is that long that is reaches regions that all have their own architectonic elements…
so you don’t even have to decide on one style of roof, you can have them all, compressing all the
different styles of different regions and dynasties into your single map :smiley:

you don’t have to, of course :cool:


(Higgins) #24

I am having problems with this map, so am scrapping any future releases, it will not play on servers, the one am trying to get it to run on, the guy says it keeps crashing his server, arghhh! wtf