ET: Legacy 2.76 'The enemy is weakened!'


(KeMoN) #1

Dear ET community,

We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I’m sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we’ve got one more present for you! It’s been a while since our last release, but today’s the day!


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Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene.

image So, a warm welcome to all competitive players. image


What’s new?

  • VM_Create on UI error is resolved so no more manual work-arounds are necessary.
  • Bayesian skill rating is implemented allowing for global comparison of skill among players.
  • WolfAdmin is now the default game manager, providing many useful admin commands.
  • Our own master server is up and running, so even if id master goes down you’re good to go.
  • Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental).

-> complete changelog


What’s next?

‘The enemy is weakened!’ is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended. All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues.

There are three overarching focuses:
#1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy.
#2 - Further improving our new renderer to make the game more attractive for new players.
#3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming.


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The ET: Legacy development is open to anyone. If you would like to be a part of it, we’d be glad to have you. Simply join our Discord and start chatting with us.

3D Modeller

Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98 For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game.
If you would like to assist in the implementation of new weapons, then please, let us know.

UI Designer

One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system.
If you would like to create a user-friendly first front to the player, then please, let us know.

Mac Maintainer/Developer

With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer.
If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us.

Translators

The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don’t be shy, hit us up! Any and all help is very much appreciated.
If you want to get started, please let us know or simply have a look at Transifex.

Wiki Maintainers

In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it.
If you have some DO’s and DONT’s to share, please let us know or directly dive into the wiki and complete it with your knowledge.

If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don’t hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.


(ronboy) #2

This is awesome news, for sure! I’d love to see the Fearless Assassins server that I frequent to move over to ET: Legacy, but since the server runs Jaymod, I hope that there will be no issues.

I can post the IP address of the server here if anyone wants to know further information. :grinning:


(Ray Wolf) #3

Nice work again, guys! :slight_smile:


(Mustang) #4

Amazing stuff, great job everyone.


(Nerwitz) #5

Yee-yeehow. Time to set up the dyno clock to 30 ticks on dat AT gun.


(Jan S.) #6

Great! Will try to help with Czech translation once I have more time :slightly_smiling_face:


(KeMoN) #7

2.77 is on its way!

Since 2.76 launched a few weeks ago, we received quite a lot of feedback that was used to prepare our 2.77 roadmap. This next version is intended to be a smaller release with a greater focus on fixing the most annoying bugs, adding global polish and improving gameplay especially under a more competitive angle. See our current changelog.

While the client engine will have some interesting features that we hope will be useful to players, it isn’t quite ready for testing yet. The official test server has however been updated with the an early preview of the 2.77 Legacy mod code, so we can ensure the on-going work is implemented correctly, as well as collecting early feedback.

Also, the FieldOps among you might notice a little surprise when calling in the big guns. Beside the new allied B-25 Mitchell and axis Junkers Ju-88 aircraft models, you might notice that artillery strikes also have visible shells. These features are purely cosmetic, and do not change the current gameplay. These changes were initially intended for 2.76 release, but were eventually delayed to 2.77 due to lack of time.

Kudos to our developer Aranud for this feature! We hope you’ll enjoy the more immersive experience.

This alpha preview can now be tested on the official test server:

/connect etlegacy.com


(Ray Wolf) #8

Great news! :sunglasses:


(ronboy) #9

I agree; excellent work Kemon and other ET: Legacy devs! :+1:


(nUllSkillZ) #10

Sorry for hijacking the thread.

Great that there is still activity around W:ET.

I’ve tried to install ET:L 32bit for Linux.

At some point I get the message that files are already existing and if they should be replaced.

Will the files of my \usr\local\games\enemy-territory directory be replaced?
So I won’t be able to play on servers with PB enabled?

Or will a new directory be created under \usr\local\games?

[edit]Or will the files in personal folder.etwolf\etmain be replaced?
Also with the consequenz not being able to play on PB servers?[/edit]


(ryven) #11

Nothing should be replaced. ETLegacy should also be installed into separate folder, and should use .etlegacy homepath. So your vanilla et files should remain untouched.